C. Fernando, T. Igarashi, M. Inami, M. Sugimoto, Yuta Sugiura, A. Withana, K. Gota
{"title":"An operating method for a bipedal walking robot for entertainment","authors":"C. Fernando, T. Igarashi, M. Inami, M. Sugimoto, Yuta Sugiura, A. Withana, K. Gota","doi":"10.1145/1665137.1665198","DOIUrl":null,"url":null,"abstract":"Tele-existence applications for robotic systems are becoming popular and widespread. Tey enable users to control a remote machine while experiencing a sense of being in the remote location. Initially, tele-existence was used for remote de-mining and mission-critical tasks in space, to avoid risking human life. Recently it has been applied in many entertainment and gaming applications, to enable a community to play together in one virtual environment and share the experience. But existing tele-existence systems require a large-scale interface, a lot of processing power, and a large space for proper operation.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"22","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1665137.1665198","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 22
Abstract
Tele-existence applications for robotic systems are becoming popular and widespread. Tey enable users to control a remote machine while experiencing a sense of being in the remote location. Initially, tele-existence was used for remote de-mining and mission-critical tasks in space, to avoid risking human life. Recently it has been applied in many entertainment and gaming applications, to enable a community to play together in one virtual environment and share the experience. But existing tele-existence systems require a large-scale interface, a lot of processing power, and a large space for proper operation.