Coverage-based opacity estimation for interactive Depth of Field in molecular visualization

S. Kottravel, M. Falk, E. Sundén, T. Ropinski
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引用次数: 9

Abstract

In this paper, we introduce coverage-based opacity estimation to achieve Depth of Field (DoF) effects when visualizing molecular dynamics (MD) data. The proposed algorithm is a novel object-based approach which eliminates many of the shortcomings of state-of-the-art image-based DoF algorithms. Based on observations derived from a physically-correct reference renderer, coverage-based opacity estimation exploits semi-transparency to simulate the blur inherent to DoF effects. It achieves high quality DoF effects, by augmenting each atom with a semi-transparent shell, which has a radius proportional to the distance from the focal plane of the camera. Thus, each shell represents an additional coverage area whose opacity varies radially, based on our observations derived from the results of multi-sampling DoF algorithms. By using the proposed technique, it becomes possible to generate high quality visual results, comparable to those achieved through ground-truth multi-sampling algorithms. At the same time, we obtain a significant speedup which is essential for visualizing MD data as it enables interactive rendering. In this paper, we derive the underlying theory, introduce coverage-based opacity estimation and demonstrate how it can be applied to real world MD data in order to achieve DoF effects. We further analyze the achieved results with respect to performance as well as quality and show that they are comparable to images generated with modern distributed ray tracing engines.
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分子可视化中基于覆盖的交互景深不透明度估计
在本文中,我们引入了基于覆盖的不透明度估计来实现分子动力学(MD)数据可视化时的景深(DoF)效果。该算法是一种新颖的基于对象的方法,消除了当前基于图像的DoF算法的许多缺点。基于物理正确的参考渲染器的观察,基于覆盖的不透明度估计利用半透明来模拟DoF效果固有的模糊。它实现了高质量的DoF效果,通过增加每个原子的半透明壳,其半径与相机焦平面的距离成正比。因此,每个壳代表一个额外的覆盖区域,其不透明度呈径向变化,基于我们从多采样DoF算法的结果中得出的观察结果。通过使用所提出的技术,可以生成高质量的视觉结果,可与通过地基真值多采样算法获得的结果相媲美。同时,我们获得了显著的加速,这对于可视化MD数据至关重要,因为它可以实现交互式渲染。在本文中,我们推导了基本理论,介绍了基于覆盖率的不透明度估计,并演示了如何将其应用于现实世界的MD数据以实现DoF效果。我们进一步分析了在性能和质量方面取得的结果,并表明它们与现代分布式光线追踪引擎生成的图像相当。
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