Digital Geogames to foster local biodiversity

Sonja Schaal, Steffen Schaal, Armin Lude
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引用次数: 16

Abstract

Abstract The valuing of biodiversity is considered to be a first step towards its conservation. Therefore, the aim of the BioDiv2Go project is to combine sensuous experiences discovering biodiversity with mobile technology and a game-based learning approach. Following the competence model for environmental education (Roczen et al, 2014), Geogames (location based games on smartphones) for experiential outdoor learning activities are developed. The Finde Vielfalt Simulation (FVS) Geogame focuses on adolescent visitors of German youth hostels. The FVS-players are involved in a narrative keeping the traditions of their ancestors’ heritage as decisions are needed to balance biodiversity and economic success. They discover the natural environment and they solve location-based tasks at several places. If the players manipulate a simulation successfully they stand the test of the ancestors. The initial theoretical framework consists of the components biodiversity-related attitudes, behaviour and knowledge, general environmental behaviour and attitude towards nature. According to the Uses and Gratification Theory, the game-related enjoyment is added. For the assessment different scales were developed or adapted and tested for secondary-school children. The framework evolved stepwise through systematic expert hearings, interviews with the target group, participant observation as well as through an online survey. In a first step the situational interest was considered to be important for the valuing of biodiversity. The final version of the framework was used and validated within a pilot study with 180 secondary school students. The framework development was a highly transformative process engaging different actors, using complementary methodological approaches and integrating different disciplinary perspectives.
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数码地理游戏促进本地生物多样性
对生物多样性的重视被认为是保护生物多样性的第一步。因此,BioDiv2Go项目的目标是将发现生物多样性的感官体验与移动技术和基于游戏的学习方法结合起来。根据环境教育的能力模型(Roczen et al, 2014),开发了用于体验式户外学习活动的地理游戏(基于智能手机位置的游戏)。Finde vilfalt Simulation (FVS)地理游戏主要针对德国青年旅舍的青少年游客。作为平衡生物多样性和经济成功的必要决策,fvs参与者参与了保持其祖先遗产传统的叙述。他们发现自然环境,并在几个地方解决基于位置的任务。如果玩家成功操纵模拟,他们就经受住了祖先的考验。最初的理论框架由与生物多样性有关的态度、行为和知识、一般环境行为和对自然的态度组成。根据使用与满足理论,游戏相关的乐趣被添加进来。为了进行评估,开发了不同的量表,并对中学生进行了调整和测试。该框架通过系统的专家听证会、对目标群体的访谈、参与者观察以及在线调查逐步形成。第一步,认为环境利益对生物多样性的价值是重要的。该框架的最终版本在180名中学生的试点研究中得到了使用和验证。框架开发是一个高度变革的过程,涉及不同的参与者,使用互补的方法方法和整合不同的学科观点。
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