First validation of the Haptic Sandwich: A shape changing handheld haptic navigation aid

A. Spiers, A. Dollar, J. Linden, Maria Oshodi
{"title":"First validation of the Haptic Sandwich: A shape changing handheld haptic navigation aid","authors":"A. Spiers, A. Dollar, J. Linden, Maria Oshodi","doi":"10.1109/ICAR.2015.7251447","DOIUrl":null,"url":null,"abstract":"This paper presents the Haptic Sandwich, a handheld robotic device that designed to provide navigation instructions to pedestrians through a novel shape changing modality. The device resembles a cube with an articulated upper half that is able to rotate and translate (extend) relative to the bottom half, which is grounded in the user's hand. The poses assumed by the device simultaneously correspond to heading and proximity to a navigational target. The Haptic Sandwich provides an alternative to screen and/or audio based navigation technologies for both visually impaired and sighted pedestrians. Unlike many robotic or haptic navigational solutions, the haptic sandwich is discrete and unobtrusive in terms of form and sensory stimulus. Due to the novel nature of the interface, two user studies were undertaken to validate the concept and device. In the first experiment, stationary participants attempted to identify poses assumed by the device, which was hidden from view. 80% of poses were correctly identified and 17.5% had the minimal possible error. Multi-DOF errors accounted for only 1.1% of all responses. Perception accuracy of the rotation and extension DOF was significantly different. In the second study, participants attempted to locate a sequence of invisible navigational targets while walking with the device. Good navigational ability was demonstrated after minimal training. All participants were able to locate all targets, utilizing both DOF. Walking path efficiency was between 32%-56%. In summary, the paper presents the design of a novel shape changing haptic user interface intended to be intuitive and unobtrusive. The interface is then validated by stationary perceptual experiments and an embodied (walking) target finding pilot study.","PeriodicalId":432004,"journal":{"name":"2015 International Conference on Advanced Robotics (ICAR)","volume":"54 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 International Conference on Advanced Robotics (ICAR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICAR.2015.7251447","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 17

Abstract

This paper presents the Haptic Sandwich, a handheld robotic device that designed to provide navigation instructions to pedestrians through a novel shape changing modality. The device resembles a cube with an articulated upper half that is able to rotate and translate (extend) relative to the bottom half, which is grounded in the user's hand. The poses assumed by the device simultaneously correspond to heading and proximity to a navigational target. The Haptic Sandwich provides an alternative to screen and/or audio based navigation technologies for both visually impaired and sighted pedestrians. Unlike many robotic or haptic navigational solutions, the haptic sandwich is discrete and unobtrusive in terms of form and sensory stimulus. Due to the novel nature of the interface, two user studies were undertaken to validate the concept and device. In the first experiment, stationary participants attempted to identify poses assumed by the device, which was hidden from view. 80% of poses were correctly identified and 17.5% had the minimal possible error. Multi-DOF errors accounted for only 1.1% of all responses. Perception accuracy of the rotation and extension DOF was significantly different. In the second study, participants attempted to locate a sequence of invisible navigational targets while walking with the device. Good navigational ability was demonstrated after minimal training. All participants were able to locate all targets, utilizing both DOF. Walking path efficiency was between 32%-56%. In summary, the paper presents the design of a novel shape changing haptic user interface intended to be intuitive and unobtrusive. The interface is then validated by stationary perceptual experiments and an embodied (walking) target finding pilot study.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
触觉三明治的首次验证:一种可改变形状的手持触觉导航辅助设备
本文介绍了触觉三明治,这是一种手持机器人设备,旨在通过一种新颖的形状变化方式为行人提供导航指令。该设备类似于一个立方体,上半部分铰接,能够相对于下半部分旋转和平移(扩展),下半部分接地在用户的手中。该装置所假定的姿态同时对应于航向和接近导航目标。触觉三明治为视障人士和视力正常的行人提供了一种替代基于屏幕和/或音频的导航技术。与许多机器人或触觉导航解决方案不同,触觉三明治在形式和感官刺激方面是离散的,不引人注目的。由于界面的新颖性,进行了两项用户研究来验证概念和设备。在第一个实验中,静止的参与者试图识别隐藏在视线之外的设备所假设的姿势。80%的姿势被正确识别,17.5%的姿势有最小的可能误差。多自由度误差仅占所有响应的1.1%。旋转自由度和伸展自由度的感知精度存在显著差异。在第二项研究中,参与者在带着设备行走时试图定位一系列看不见的导航目标。经过简单的训练,表现出良好的导航能力。所有参与者都能够定位所有目标,利用两种自由度。步行路径效率在32% ~ 56%之间。总之,本文提出了一种新颖的形状变化触觉用户界面的设计,旨在直观和不引人注目。然后通过静态感知实验和具身(行走)目标寻找试点研究验证了该界面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
On the EMG-based torque estimation for humans coupled with a force-controlled elbow exoskeleton The KIT whole-body human motion database Visual matching of stroke order in robotic calligraphy Real-time motion adaptation using relative distance space representation Optimization of the switching surface for the simplest passive dynamic biped
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1