Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief

D. Roth, S. Mammen, Julian Keil, Manuel Schildknecht, Marc Erich Latoschik
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引用次数: 4

Abstract

Educating about death is a challenging task as facing death generally poses a severe and stressful situation. We present 5Days, an immersive virtual reality game in which the player has to proceed through five different levels, which are designed on the basis of the five stages of grief described by Kubler-Ross: Denial, anger, bargaining, depression, and acceptance. Immersed in an atmospheric virtual world, the five levels instigate reflection and education about these stages. Based on early feedback from palliative care specialists, we argue that the realised concept could be a new entry point into the education and reflection of death, especially for medical students and personnel.
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接近困难的地形敏感:虚拟现实游戏的五个阶段的悲伤
关于死亡的教育是一项具有挑战性的任务,因为面对死亡通常会带来严重和紧张的情况。《5Days》是一款沉浸式虚拟现实游戏,玩家必须通过5个不同的关卡,这些关卡是根据Kubler-Ross描述的悲伤的5个阶段设计的:否认、愤怒、讨价还价、抑郁和接受。沉浸在一个大气的虚拟世界中,五个层次激起了对这些阶段的反思和教育。根据姑息治疗专家的早期反馈,我们认为,实现的概念可能是进入死亡教育和反思的新切入点,特别是对医学生和医务人员。
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