Escape the Castle: A Virtual Reality Game Utilizing L-Systems for Dynamic Level Generation

Matthew R. Yaswinski, Jeyaprakash Chelladurai, Shivani Barot
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Abstract

The virtual reality gaming market is a rapidly growing industry, as advancements in technology continue to improve the way in which we consume this type of media. As a result, there is an increasing demand for unique and engaging virtual reality games that can take advantage of these advancements. The goal of this paper is to create a virtual reality escape room game that can be run using GoogleVR on an Android smartphone. The game will be designed to be an immersive and engaging experience, with a focus on using L-Systems to generate the rooms. L-Systems are a type of formal grammar used to model the growth of plants and other forms of organic structures. By incorporating L-Systems into the design of the rooms, the game will be able to create unique and realistic environments that are different each time the game is played. Overall, this project will demonstrate the potential of using L-Systems in virtual reality game design and provide players with a unique and engaging escape room experience on their Android smartphones.
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逃离城堡:一款利用l系统生成动态关卡的虚拟现实游戏
虚拟现实游戏市场是一个快速发展的行业,因为技术的进步不断改善我们消费这类媒体的方式。因此,人们对独特且吸引人的虚拟现实游戏的需求不断增加,这些游戏可以利用这些进步。本文的目标是创造一款可以在Android智能手机上使用GoogleVR运行的虚拟现实密室逃脱游戏。游戏将被设计成一种沉浸式和引人入胜的体验,重点是使用L-Systems来生成房间。l系统是一种形式语法,用于模拟植物和其他形式的有机结构的生长。通过将l系统整合到房间设计中,游戏将能够创造出独特且真实的环境,并且每次游戏都是不同的。总的来说,这个项目将展示在虚拟现实游戏设计中使用L-Systems的潜力,并为玩家在他们的Android智能手机上提供独特而引人入胜的密室逃生体验。
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