Suwoong Lee, Jong-Gook Ko, Seokbin Kang, Junsuk Lee
{"title":"An immersive e-learning system providing virtual experience","authors":"Suwoong Lee, Jong-Gook Ko, Seokbin Kang, Junsuk Lee","doi":"10.1109/ISMAR.2010.5643591","DOIUrl":null,"url":null,"abstract":"This paper introduces immersive e-learning system which provides vivid learning experience using augmented reality(AR) technology. This system gives illusion that participants feel as if they are in foreign environment by synthesizing images of participants, virtual environment, foreign-language speakers in real-time. Furthermore, surrounding virtual environment reacts to the behavior of each participant including student, local teacher, remote teacher. The system has been installed along with 10 scenarios at 14 public elementary schools and conducted during regular class time. This paper presents our motivations for the system development, a detailed design, and its contents.","PeriodicalId":250608,"journal":{"name":"2010 IEEE International Symposium on Mixed and Augmented Reality","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE International Symposium on Mixed and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR.2010.5643591","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
This paper introduces immersive e-learning system which provides vivid learning experience using augmented reality(AR) technology. This system gives illusion that participants feel as if they are in foreign environment by synthesizing images of participants, virtual environment, foreign-language speakers in real-time. Furthermore, surrounding virtual environment reacts to the behavior of each participant including student, local teacher, remote teacher. The system has been installed along with 10 scenarios at 14 public elementary schools and conducted during regular class time. This paper presents our motivations for the system development, a detailed design, and its contents.