M. S. El-Nasr, Truong Huy Nguyen Dinh, Alessandro Canossa, Anders Drachen
{"title":"Supervised Learning in Game Data Science","authors":"M. S. El-Nasr, Truong Huy Nguyen Dinh, Alessandro Canossa, Anders Drachen","doi":"10.1093/oso/9780192897879.003.0007","DOIUrl":null,"url":null,"abstract":"This chapter discusses several classification and regression methods that can be used with game data. Specifically, we will discuss regression methods, including Linear Regression, and classification methods, including K-Nearest Neighbor, Naïve Bayes, Logistic Regression, Linear Discriminant Analysis, Support Vector Machines, Decisions Trees, and Random Forests. We will discuss how you can setup the data to apply these algorithms, as well as how you can interpret the results and the pros and cons for each of the methods discussed. We will conclude the chapter with some remarks on the process of application of these methods to games and the expected outcomes. The chapter also includes practical labs to walk you through the process of applying these methods to real game data.","PeriodicalId":137223,"journal":{"name":"Game Data Science","volume":"147 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Game Data Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1093/oso/9780192897879.003.0007","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This chapter discusses several classification and regression methods that can be used with game data. Specifically, we will discuss regression methods, including Linear Regression, and classification methods, including K-Nearest Neighbor, Naïve Bayes, Logistic Regression, Linear Discriminant Analysis, Support Vector Machines, Decisions Trees, and Random Forests. We will discuss how you can setup the data to apply these algorithms, as well as how you can interpret the results and the pros and cons for each of the methods discussed. We will conclude the chapter with some remarks on the process of application of these methods to games and the expected outcomes. The chapter also includes practical labs to walk you through the process of applying these methods to real game data.