Improving Ray Tracing Precision by Object Space Intersection Computation

H. Dammertz, A. Keller
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引用次数: 15

Abstract

Instead of computing intersections along a ray, an algorithm is proposed that determines a point of intersection in object space. The method is based on the classical refinement of a hierarchy of axis-aligned bounding boxes that is computed on the fly. Typical rendering artifacts are avoided by taking into consideration the precision of floating point arithmetic. In addition the method lends itself to a simple solution of the self-intersection problem. Considering the obtained precision the algorithm is efficient, simple to use, and to implement
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利用目标空间交点计算提高光线追踪精度
提出了一种在物体空间中确定交点的算法,而不是沿射线计算交点。该方法基于动态计算的轴对齐边界框层次结构的经典细化。通过考虑浮点运算的精度,避免了典型的渲染伪影。此外,该方法还可以简化自交问题的求解。考虑到所得到的精度,该算法具有高效、简单、易于实现的特点
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