Ming Yang, Tanya Amert, Kecheng Yang, Nathan Otterness, James H. Anderson, F. D. Smith, Shige Wang
{"title":"Making OpenVX Really \"Real Time\"","authors":"Ming Yang, Tanya Amert, Kecheng Yang, Nathan Otterness, James H. Anderson, F. D. Smith, Shige Wang","doi":"10.1109/RTSS.2018.00018","DOIUrl":null,"url":null,"abstract":"OpenVX is a recently ratified standard that was expressly proposed to facilitate the design of computer-vision (CV) applications used in real-time embedded systems. Despite its real-time focus, OpenVX presents several challenges when validating real-time constraints. Many of these challenges are rooted in the fact that OpenVX only implicitly defines any notion of a schedulable entity. Under OpenVX, CV applications are specified in the form of processing graphs that are inherently considered to execute monolithically end-to-end. This monolithic execution hinders parallelism and can lead to significant processing-capacity loss. Prior work partially addressed this problem by treating graph nodes as schedulable entities, but under OpenVX, these nodes represent rather coarse-grained CV functions, so the available parallelism that can be obtained in this way is quite limited. In this paper, a much more fine-grained approach for scheduling OpenVX graphs is proposed. This approach was designed to enable additional parallelism and to eliminate schedulability-related processing-capacity loss that arises when programs execute on both CPUs and graphics processing units (GPUs). Response-time analysis for this new approach is presented and its efficacy is evaluated via a case study involving an actual CV application.","PeriodicalId":294784,"journal":{"name":"2018 IEEE Real-Time Systems Symposium (RTSS)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"36","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE Real-Time Systems Symposium (RTSS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/RTSS.2018.00018","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 36
Abstract
OpenVX is a recently ratified standard that was expressly proposed to facilitate the design of computer-vision (CV) applications used in real-time embedded systems. Despite its real-time focus, OpenVX presents several challenges when validating real-time constraints. Many of these challenges are rooted in the fact that OpenVX only implicitly defines any notion of a schedulable entity. Under OpenVX, CV applications are specified in the form of processing graphs that are inherently considered to execute monolithically end-to-end. This monolithic execution hinders parallelism and can lead to significant processing-capacity loss. Prior work partially addressed this problem by treating graph nodes as schedulable entities, but under OpenVX, these nodes represent rather coarse-grained CV functions, so the available parallelism that can be obtained in this way is quite limited. In this paper, a much more fine-grained approach for scheduling OpenVX graphs is proposed. This approach was designed to enable additional parallelism and to eliminate schedulability-related processing-capacity loss that arises when programs execute on both CPUs and graphics processing units (GPUs). Response-time analysis for this new approach is presented and its efficacy is evaluated via a case study involving an actual CV application.