Who’s using my research? Influencing the impact of computing education research on practice

Sue Sentance
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Abstract

The ultimate goal of any research relating to education is to make a difference, either directly or indirectly, to the learning experience. Educational research can generate reliable and valid answers to well-defined questions, providing evidence to inform changes to policy or practice [7]. Educational research in the domain of computer science is no exception. We can consider research-to-practice from three perspectives: educators, researchers and policymakers. Firstly, for educators the importance of research-informed practice is paramount, whether we are a school teacher (K-12 educator) or a university lecturer. However, we have seen both concerns about research reaching practice where is no evidence for its use [3, 5], and challenges impacting the implementation of research in the classroom [1]. Secondly, as researchers we necessarily want to focus on impact to ensure that our research is worthwhile and makes a difference. The creation of case studies demonstrating impact is an important part of the cycle of research excellence in the UK at least, determining funding and institutional reputation. However, research knowledge may be propositional rather than procedural or practical and narrowly-focused on single issues [1]. Thirdly, as governments around the world spend billions of pounds on education, it is crucial that policy is informed by research evidence [7]. Computer science education research (CSER) is a unique field in many ways. Unlike mathematics and science education research it has made its home in university computer science departments (rather than in faculties of education), and for decades it primarily focused on university-level teaching and learning. Higher education teaching practice is necessarily localised and the impact of some CSER has been arguably very local too, driven by excitement rather than educators’ familiarity with pedagogy [4]. In recent years we’ve seen the growth of CSER focusing on school education alongside the introduction of computing into many countries’ curricula around the world [6, 8]; with the lack of an established knowledge base on the teaching and assessment of computing we have the opportunity and responsibility to make our research as impactful as possible. Knowledge mobilisation (KM) provides us with a theoretical lens through which we can usefully analyse how knowledge provided by research can reach practice [9]. One KM framework suggests that knowledge can be mobilised through transfer, translation or transformation, or some combination of these mechanisms [1, 2], and provides a useful tool for a discussion of CSER and its impact on practice. In this UKICER keynote I will be examining the topic of the impact of research with specific reference to computer science education research, through both a discussion of KM and also highlighting practical suggestions for researchers. I hope through this keynote to promote conversation around the ways in which we can all focus on impact in CSER and look forward to many stimulating discussions during the conference.
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谁在用我的研究成果?影响计算机教育研究对实践的影响
任何与教育有关的研究的最终目标都是直接或间接地改变学习经验。教育研究可以为定义明确的问题提供可靠和有效的答案,为政策或实践的变化提供证据[7]。计算机科学领域的教育研究也不例外。我们可以从教育工作者、研究人员和政策制定者三个角度来考虑从研究到实践。首先,对于教育工作者来说,无论我们是学校教师(K-12教育工作者)还是大学讲师,以研究为依据的实践的重要性都是至关重要的。然而,我们也看到了两方面的担忧,即没有证据表明研究的应用会影响实践[3,5],以及影响课堂研究实施的挑战[1]。其次,作为研究人员,我们必须关注影响,以确保我们的研究是有价值的,并有所作为。至少在英国,展示影响力的案例研究的创造是卓越研究周期的重要组成部分,决定着资金和机构声誉。然而,研究知识可能是命题性的,而不是程序性的或实践性的,并且狭隘地集中在单一问题上[1]。第三,随着世界各国政府在教育上花费数十亿英镑,研究证据为政策提供信息是至关重要的[7]。计算机科学教育研究(CSER)在许多方面都是一个独特的领域。与数学和科学教育研究不同,它在大学计算机科学系(而不是教育院系)扎根,几十年来,它主要关注大学水平的教与学。高等教育教学实践必然是本地化的,一些CSER的影响也可以说是非常本地化的,这是由兴奋而不是教育者对教学法的熟悉所驱动的[4]。近年来,我们看到CSER越来越关注学校教育,同时世界上许多国家的课程中也引入了计算机[6,8];由于在计算机教学和评估方面缺乏成熟的知识基础,我们有机会也有责任使我们的研究尽可能具有影响力。知识动员(KM)为我们提供了一个理论视角,通过它我们可以有效地分析研究提供的知识如何达到实践[9]。一个知识管理框架表明,知识可以通过转移、翻译或转化,或这些机制的某种组合来调动[1,2],并为讨论CSER及其对实践的影响提供了一个有用的工具。在这次UKICER的主题演讲中,我将探讨研究的影响这一主题,具体涉及计算机科学教育研究,通过对知识管理的讨论,并强调对研究人员的实用建议。我希望通过这次主题演讲来促进围绕我们都能关注CSER影响的方式的对话,并期待在会议期间进行许多令人兴奋的讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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