Soft computing for content generation: Trading market in a basketball management video game

J. Sánchez, Ernestina Menasalvas Ruiz, S. Muelas, A. Latorre, Luis Peña, Sascha Ossowski
{"title":"Soft computing for content generation: Trading market in a basketball management video game","authors":"J. Sánchez, Ernestina Menasalvas Ruiz, S. Muelas, A. Latorre, Luis Peña, Sascha Ossowski","doi":"10.1109/CIG.2013.6633620","DOIUrl":null,"url":null,"abstract":"Although procedural and assisted content generation have attracted a lot of attention in both academic and industrial research in video games, there are few cases in the literature in which they have been applied to sport management games. The on-line variants of these games produce a lot of information concerning how the users interact with each other in the game. This contribution presents the application of soft computing techniques in the context of content generation for an on-line massive basketball management simulation game (in particular in the virtual trading market of the game). This application is developed in two different directions: (1) a machine learning model to analyze the appeal of the trading market contents (the virtual basketball players in the game), and (2) an evolutionary algorithm to assist users in the design of new contents (training of virtual basketball players).","PeriodicalId":158902,"journal":{"name":"2013 IEEE Conference on Computational Inteligence in Games (CIG)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE Conference on Computational Inteligence in Games (CIG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2013.6633620","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Although procedural and assisted content generation have attracted a lot of attention in both academic and industrial research in video games, there are few cases in the literature in which they have been applied to sport management games. The on-line variants of these games produce a lot of information concerning how the users interact with each other in the game. This contribution presents the application of soft computing techniques in the context of content generation for an on-line massive basketball management simulation game (in particular in the virtual trading market of the game). This application is developed in two different directions: (1) a machine learning model to analyze the appeal of the trading market contents (the virtual basketball players in the game), and (2) an evolutionary algorithm to assist users in the design of new contents (training of virtual basketball players).
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
内容生成的软计算:篮球管理视频游戏中的交易市场
尽管程序生成和辅助内容生成在电子游戏的学术和产业研究中都引起了很多关注,但在文献中却很少有将它们应用于体育管理游戏的案例。这些游戏的在线变体产生了大量关于用户如何在游戏中相互互动的信息。这篇文章介绍了软计算技术在一个在线大型篮球管理模拟游戏(特别是在游戏的虚拟交易市场)的内容生成背景下的应用。该应用程序在两个不同的方向上发展:(1)一个机器学习模型来分析交易市场内容(游戏中的虚拟篮球运动员)的吸引力,(2)一个进化算法来帮助用户设计新内容(虚拟篮球运动员的训练)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
QL-BT: Enhancing behaviour tree design and implementation with Q-learning Landscape automata for search based procedural content generation The structure of a 3-state finite transducer representation for Prisoner's Dilemma LGOAP: Adaptive layered planning for real-time videogames Evolved weapons for RPG drop systems
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1