{"title":"Weighted integral rotation and translation for touch interaction","authors":"Gun A. Lee, M. Billinghurst","doi":"10.1145/2542302.2542339","DOIUrl":null,"url":null,"abstract":"Touch based interaction is popular in graphical user interface (GUI) systems, as it provides natural and intuitive direct manipulation. Rotation and translation are basic tasks for manipulating graphical objects and various touch based interaction techniques has been investigated for doing this [Hancock et al. 2006]. In early GUI systems, users had to perform rotation and translation independently by switching between the two manipulation modes either using a menu system or by manipulating different widgets that in many cases make the interface visually cluttered. Recently, two-finger gestures have become common in multi-touch interfaces to perform rotation, translation, and even scaling, simultaneously, without visual clutter. However, there can be ergonomic problems when the user has to rotate objects in large angle [Hoggan et al. 2013], which causes strain on user's wrist. As a result users tend to split and perform the manipulation in multiple steps, which might not be suitable for certain applications, such as puppeteering based animation tools.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"90 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Societal Automation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2542302.2542339","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Touch based interaction is popular in graphical user interface (GUI) systems, as it provides natural and intuitive direct manipulation. Rotation and translation are basic tasks for manipulating graphical objects and various touch based interaction techniques has been investigated for doing this [Hancock et al. 2006]. In early GUI systems, users had to perform rotation and translation independently by switching between the two manipulation modes either using a menu system or by manipulating different widgets that in many cases make the interface visually cluttered. Recently, two-finger gestures have become common in multi-touch interfaces to perform rotation, translation, and even scaling, simultaneously, without visual clutter. However, there can be ergonomic problems when the user has to rotate objects in large angle [Hoggan et al. 2013], which causes strain on user's wrist. As a result users tend to split and perform the manipulation in multiple steps, which might not be suitable for certain applications, such as puppeteering based animation tools.
基于触摸的交互在图形用户界面(GUI)系统中很流行,因为它提供了自然和直观的直接操作。旋转和平移是操作图形对象的基本任务,为此研究了各种基于触摸的交互技术[Hancock et al. 2006]。在早期的GUI系统中,用户必须通过在两种操作模式之间切换来独立地执行旋转和转换,或者使用菜单系统,或者通过操作不同的小部件,这在许多情况下会使界面在视觉上混乱。最近,两指手势在多点触控界面中变得很常见,可以同时执行旋转、平移甚至缩放,而不会造成视觉混乱。然而,当用户必须大角度旋转物体时,可能会出现人体工程学问题[Hoggan et al. 2013],这会导致用户手腕紧张。因此,用户倾向于分割并在多个步骤中执行操作,这可能不适合某些应用程序,例如基于木偶的动画工具。