RGB-D IBR: rendering indoor scenes using sparse RGB-D images with local alignments

Yeong-Hu Jeong, Haejoon Kim, H. Seo, Frédéric Cordier, Seungyong Lee
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Abstract

This paper presents an image-based rendering (IBR) system based on RGB-D images. The input of our system consists of RGB-D images captured at sparse locations in the scene and can be expanded by adding new RGB-D images. The sparsity of RGB-D images increases the usability of our system as the user need not capture a RGB-D image stream in a single shot, which may require careful planning for a hand-held camera. Our system begins with a single RGB-D image and images are incrementally added one by one. For each newly added image, a batch process is performed to align it with previously added images. The process does not include a global alignment step, such as bundle adjustment, and can be completed quickly by computing only local alignments of RGB-D images. Aligned images are represented as a graph, where each node is an input image and an edge contains relative pose information between nodes. A novel view image is rendered by picking the nearest input as the reference image and then blending the neighboring images based on depth information in real time. Experimental results with indoor scenes using Microsoft Kinect demonstrate that our system can synthesize high quality novel view images from a sparse set of RGB-D images.
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RGB-D IBR:使用局部对齐的稀疏RGB-D图像渲染室内场景
提出了一种基于RGB-D图像的图像绘制系统。我们系统的输入由场景中稀疏位置捕获的RGB-D图像组成,并且可以通过添加新的RGB-D图像来扩展。RGB-D图像的稀疏性增加了我们系统的可用性,因为用户不需要在一次拍摄中捕获RGB-D图像流,这可能需要对手持相机进行仔细规划。我们的系统从单个RGB-D图像开始,然后一个接一个地添加图像。对于每个新添加的图像,将执行批处理过程以使其与先前添加的图像对齐。该过程不包括全局对齐步骤,例如束调整,并且可以通过仅计算RGB-D图像的局部对齐来快速完成。对齐后的图像表示为一个图,其中每个节点是一个输入图像,边缘包含节点之间的相对姿态信息。选取距离最近的输入图像作为参考图像,然后根据深度信息实时混合相邻图像,生成新的视图图像。使用Microsoft Kinect的室内场景实验结果表明,我们的系统可以从稀疏的RGB-D图像集合成高质量的新颖视图图像。
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