{"title":"DEVELOPMENT OF INTERACTIVE LEARNING MEDIA LECTORA INSPIRE ON BASIC BANKING SUBJECT TO IMPROVE STUDENT’S LEARNING INTEREST","authors":"Pratiwi Apriniya, Mimin Nur Aisyah","doi":"10.21831/jpai.v17i2.28691","DOIUrl":null,"url":null,"abstract":"This research aimed to develop interactive learning media with Lectora Inspire for the students of grade X AKL SMK Negeri 1 Tempel on Basic Banking subjects with the competence of saving. The research used the Research Development with ADDIE (analysis, design, development, implementation, evaluation) model. The media was assessed by material expert, media expert, and teacher. The results show that the feasibility of interactive learning media by material expert in strongly feasible category (average score of 4, 26), by media experts in strongly feasible category (average score of 4, 36), by teacher in strongly feasible (average score of 4, 33), and by students in feasible category (average score of 4, 07). The interactive learning media developed is strongly feasible to be used as learning media for students. The student’s learning interest before and after the use of interactive learning media has increased by 8% from 64% to 72%. Paired sample t-test obtained tcount -5.213 with sig 0.000 showed significant learning interest’s improvement. Therefore, it can be concluded that interactive learning media is able to improve student’s learning interest. Keywords: Interactive Learning Media, Lectora Inspire, Student’s Learning Interest.","PeriodicalId":372977,"journal":{"name":"Jurnal Pendidikan Akuntansi Indonesia","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Pendidikan Akuntansi Indonesia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21831/jpai.v17i2.28691","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This research aimed to develop interactive learning media with Lectora Inspire for the students of grade X AKL SMK Negeri 1 Tempel on Basic Banking subjects with the competence of saving. The research used the Research Development with ADDIE (analysis, design, development, implementation, evaluation) model. The media was assessed by material expert, media expert, and teacher. The results show that the feasibility of interactive learning media by material expert in strongly feasible category (average score of 4, 26), by media experts in strongly feasible category (average score of 4, 36), by teacher in strongly feasible (average score of 4, 33), and by students in feasible category (average score of 4, 07). The interactive learning media developed is strongly feasible to be used as learning media for students. The student’s learning interest before and after the use of interactive learning media has increased by 8% from 64% to 72%. Paired sample t-test obtained tcount -5.213 with sig 0.000 showed significant learning interest’s improvement. Therefore, it can be concluded that interactive learning media is able to improve student’s learning interest. Keywords: Interactive Learning Media, Lectora Inspire, Student’s Learning Interest.
本研究旨在利用Lectora Inspire为AKL SMK Negeri 1 Tempel十年级基础银行科目学生开发具有储蓄能力的互动学习媒体。本研究采用了研究开发与ADDIE(分析、设计、开发、实施、评估)模型。媒体由材料专家、媒体专家和教师进行评估。结果表明:材料专家在强可行类别(平均得分为4,26)、媒体专家在强可行类别(平均得分为4,36)、教师在强可行类别(平均得分为4,33)、学生在可行类别(平均得分为4,07)对互动学习媒体的可行性进行了评价。所开发的互动式学习媒体作为学生学习媒体具有很强的可行性。学生使用互动式学习媒体前后的学习兴趣从64%提高到72%,提高了8个百分点。配对样本t检验得到tcount -5.213, sig 0.000,学习兴趣显著提高。因此,可以得出结论,交互式学习媒体能够提高学生的学习兴趣。关键词:互动学习媒体,讲师启发,学生学习兴趣