Yujie Shi, Qing Zhou, Mingwen Tong, Qi Cheng, Xiaopeng Cui, Pan Cao, Yajie Shi
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引用次数: 0
Abstract
With the deepening of curriculum reform and the advancement of informatization, educational games have long become a research topic of high concern in the academic community. The study takes 368 academic papers related to educational game research included in the Web of Science database from 2017 to 2020 as the research object, and uses citation analysis, clustering analysis and multidimensional scaling analysis as research methods. After analysis, four major research hotspots in the field of educational games are obtained, and combined with the analysis of the literature content, several enlightenments are put forward to provide new research ideas and reference value.
随着课程改革的深入和信息化的推进,教育游戏早已成为学术界高度关注的研究课题。本研究以Web of Science数据库2017 - 2020年收录的368篇与教育游戏研究相关的学术论文为研究对象,采用引文分析、聚类分析和多维尺度分析等研究方法。经过分析,得出教育游戏领域的四大研究热点,并结合文献内容分析,提出几点启示,以期提供新的研究思路和参考价值。