ReFu: Refine and Fuse the Unobserved View for Detail-Preserving Single-Image 3D Human Reconstruction

Gyumin Shim, M. Lee, J. Choo
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引用次数: 5

Abstract

Single-image 3D human reconstruction aims to reconstruct the 3D textured surface of the human body given a single image. While implicit function-based methods recently achieved reasonable reconstruction performance, they still bear limitations showing degraded quality in both surface geometry and texture from an unobserved view. In response, to generate a realistic textured surface, we propose ReFu, a coarse-to-fine approach that refines the projected backside view image and fuses the refined image to predict the final human body. To suppress the diffused occupancy that causes noise in projection images and reconstructed meshes, we propose to train occupancy probability by simultaneously utilizing 2D and 3D supervisions with occupancy-based volume rendering. We also introduce a refinement architecture that generates detail-preserving backside-view images with front-to-back warping. Extensive experiments demonstrate that our method achieves state-of-the-art performance in 3D human reconstruction from a single image, showing enhanced geometry and texture quality from an unobserved view.
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ReFu:细化和融合未观察到的视图,以保留细节的单图像3D人体重建
单图像三维人体重建的目的是在给定单幅图像的情况下重建人体的三维纹理表面。虽然基于隐式函数的方法最近取得了合理的重建性能,但从未观察到的角度来看,它们仍然存在表面几何和纹理质量下降的局限性。因此,为了生成逼真的纹理表面,我们提出了ReFu,这是一种从粗到精的方法,它对投影的后视图图像进行细化,并融合细化后的图像来预测最终的人体。为了抑制在投影图像和重建网格中引起噪声的扩散占用,我们提出通过同时利用基于占用的体绘制的2D和3D监督来训练占用概率。我们还介绍了一种细化架构,该架构生成具有前后扭曲的保留细节的背面视图图像。大量实验表明,我们的方法在单幅图像中实现了最先进的3D人体重建性能,从未观察到的视图中显示增强的几何和纹理质量。
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