Towards effective interaction with omnidirectional videos using immersive virtual reality headsets

B. Petry, Jochen Huber
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引用次数: 38

Abstract

Omnidirectional videos (ODV), also known as panoramic videos, are an emerging, new kind of media. ODVs are typically recorded with cameras that cover up to 360° of the recorded scene. Due to the limitation of the human vision, ODVs cannot be viewed as-is. There is a larger body of work that focuses on browsing ODVs on ordinary 2D displays, e.g. on an LCD using a desktop computer or on a smartphone. In this demonstration paper, we present a new approach for ODV browsing using an immersive, head-mounted system. The novelty of our implementation lies in decoupling navigation in time from navigation in space: navigation in time is mapped to gesture-based interactions and navigation in space is mapped to head movements. We argue that this enables more natural ways of interacting with ODVs.
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使用沉浸式虚拟现实耳机与全方位视频进行有效互动
全向视频(Omnidirectional video, ODV),又称全景视频,是一种新兴的媒体。odv通常使用覆盖360°录制场景的摄像机进行录制。由于人类视觉的限制,odv不能被原样看待。有大量的工作集中于在普通的2D显示器上浏览odv,例如在使用台式电脑或智能手机的LCD上。在这篇演示论文中,我们提出了一种使用沉浸式头戴式系统进行ODV浏览的新方法。我们实现的新颖之处在于将时间导航与空间导航解耦:时间导航映射到基于手势的交互,空间导航映射到头部运动。我们认为,这使得与odv交互的方式更加自然。
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