Proceedings of the 7th International Conference on Motion in Games

Ari Shapiro, N. Amato, J. Hodgins
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引用次数: 2

Abstract

The Seventh International Conference on Motion in Games (MIG) is being held at the University of Southern California's Institute for Creative Technologies in Los Angeles, California, USA from November 6-8, 2014. MIG 2014 is sponsored by ACM SIGGRAPH, with papers appearing in the ACM digital library. Games have become a very important medium for both education and entertainment. Motion plays a critical role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state of the art in this area. The goal of the Motion in Games conference is to bring together researchers from these various fields to present the most recent results and to initiate collaboration.
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第七届运动在游戏中的国际会议录
第七届国际游戏动态会议(MIG)将于2014年11月6日至8日在美国加州洛杉矶的南加州大学创意技术学院举行。MIG 2014由ACM SIGGRAPH主办,论文发表在ACM数字图书馆。游戏已经成为教育和娱乐的重要媒介。动作在电脑游戏中起着至关重要的作用。角色四处移动,物体被操纵或由于物理限制而移动,实体被动画化,摄像机在场景中移动。现在甚至玩家的动作也被用作游戏的输入。运动目前在许多不同的研究领域进行研究,包括图形和动画,游戏技术,机器人技术,仿真,计算机视觉以及物理学,心理学和城市研究。这些社区之间的交叉受精可以大大提高这一领域的技术水平。Motion in Games会议的目标是将这些不同领域的研究人员聚集在一起,展示最新的研究成果并启动合作。
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