The Need for Multi-Aspectual Representation of Narratives in Modelling their Creative Process

Pablo Gervás, C. León
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引用次数: 17

Abstract

Existing approaches to narrative construction tend to apply basic engineering principles of system design which rely on identifying the most relevant feature of the domain for the problem at hand, and postulating an initial representation of the problem space organised around such a principal feature. Some features that have been favoured in the past include: causality, linear discourse, underlying structure, and character behavior. The present paper defends the need for simultaneous consideration of as many as possible of these aspects when attempting to model the process of creating narratives, together with some mechanism for distributing the weight of the decision processes across them. Humans faced with narrative construction may shift from views based on characters to views based on structure, then consider causality, and later also take into account the shape of discourse. This behavior can be related to the process of representational re-description of constraints as described in existing literature on cognitive models of the writing task. The paper discusses how existing computational models of narrative construction address this phenomenon, and argues for a computational model of narrative explicitly based on multiple aspects.
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叙事创作过程建模中对多角度再现的需求
现有的叙事构建方法倾向于应用系统设计的基本工程原则,这些原则依赖于识别当前问题领域中最相关的特征,并假设围绕这样一个主要特征组织的问题空间的初始表示。过去受到青睐的一些特征包括:因果关系、线性话语、潜在结构和性格行为。本文认为,在尝试为创造叙述的过程建模时,需要同时考虑尽可能多的这些方面,以及在它们之间分配决策过程权重的一些机制。人类面对叙事建构时,可能会从以人物为基础的观点转向以结构为基础的观点,然后考虑因果关系,最后再考虑话语的形态。这种行为可能与现有文献中对写作任务认知模型所描述的约束条件的再现性重新描述过程有关。本文讨论了现有的叙事构建计算模型如何解决这一现象,并提出了一个明确的基于多个方面的叙事计算模型。
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