Finite Memory Distributed Systems

Victor Dorofeenko, J. Shorish
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Abstract

A distributed system model is studied, where individual agents play repeatedly against each other and change their strategies based upon previous play. It is shown how to model this environment in terms of continuous population densities of agent types. A complication arises because the population densities of different strategies depend upon each other not only through game payoffs, but also through the strategy distributions themselves. In spite of this, it is shown that when an agent imitates the strategy of his previous opponent at a sufficiently high rate, the system of equations which governs the dynamical evolution of agent populations can be reduced to one equation for the total population. In a sense, the dynamics 'collapse' to the dynamics of the entire system taken as a whole, which describes the behavior of all types of agents. We explore the implications of this model, and present both analytical and simulation results.
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有限内存分布式系统
研究了一个分布式系统模型,其中个体智能体相互反复对抗,并根据之前的策略改变策略。它展示了如何根据智能体类型的连续种群密度对这种环境进行建模。由于不同策略的人口密度不仅通过游戏收益相互依赖,而且还通过策略分布本身相互依赖,这就产生了复杂性。尽管如此,研究表明,当一个智能体以足够高的速度模仿其前对手的策略时,控制智能体种群动态进化的方程组可以简化为一个总体方程。从某种意义上说,动力学“崩溃”为整个系统作为一个整体的动力学,它描述了所有类型的代理的行为。我们探讨了这个模型的含义,并提出了分析和模拟结果。
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