A Fast Ray Tracing Algorithm for Urban Areas

Keyi Long, Weimin Wang, Yongle Wu, Yuan'an Liu
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Abstract

Ray tracing algorithm can be used to simulate the propagation of wireless signals. This paper proposes a new method of ray tracing, which first calculates the internal visibility of walls and building edges, then the spatial partitioning method is adopted to reduce the line and surface Intersection, the Simulation results show that the running time of the ray tracing calculation is greatly reduced, which effectively improves the efficiency of the algorithm.
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城市区域的快速光线追踪算法
光线追踪算法可以用来模拟无线信号的传播。本文提出了一种新的光线跟踪方法,该方法首先计算墙体和建筑物边缘的内部可见性,然后采用空间划分方法减少线面相交,仿真结果表明,光线跟踪计算的运行时间大大缩短,有效地提高了算法的效率。
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