Pengembangan Media Pembelajaran Interaktif Berbasis Adobe Flash Professional CS6 Pada Program Studi Sastra Agama Dan Pendidikan Bahasa Bali STAHN Mpu Kuturan Singaraja
I. N. Adi Widana, I. N. Juliawan, Made Suardika Jaya, I. Juliana
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引用次数: 0
Abstract
Education in Indonesia in March 2020 experienced significant turmoil, this was due to the pandemic caused by Covid-19. Learning that was initially carried out face-to-face, was then carried out online by applying or using more effective learning media. One of them is by using Adobe Flash Professional CS6. The researcher uses a Research and Development (R&D) model with a 4-D (four D) model through the development stages including Define, Design, Develop, and Disseminate. The results showed that the media feasibility level which was validated by equipment experts showed a feasibility level with a percentage of 88.75%. Meanwhile, the feasibility level of the material expert shows the feasibility level with a percentage of 93.75%. The responses given by educators and students are carried out by conducting product trials, then educators and students are asked to fill out a questionnaire using the google form application. As for the results in terms of educators responding with a percentage of 83.13% satisfying and from students getting a response with a percentage of 80.61% satisfactory.
2020年3月,印度尼西亚的教育经历了严重动荡,这是由于Covid-19引起的大流行。学习最初是面对面进行的,然后通过应用或使用更有效的学习媒体在线进行。其中之一是使用Adobe Flash Professional CS6。研究人员在定义、设计、开发、传播四个开发阶段采用了研发(R&D)模型和四维(4d)模型。结果表明,经设备专家验证的介质可行性水平为88.75%。同时,材料专家的可行性水平为93.75%。教育工作者和学生给出的回答是通过进行产品试验来进行的,然后要求教育工作者和学生使用google表单应用程序填写问卷。在结果方面,教育工作者的满意率为83.13%,学生的满意率为80.61%。