An approach to teach accessibility with gamification

Mohammad Gulam Lorgat, Hugo Paredes, Tânia Rocha
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引用次数: 2

Abstract

Over the last years, accessibility has been gaining more recognition, hence there is a market demand for professionals skilled in accessibility. Therefore, there is a trend towards incorporating accessibility in computer science curricula. Many approaches were presented in order to teach accessibility in the academy, however many failed in the department of motivation and engagement. Moreover, gamification is a strong contender when it comes to engaging, motivating and improving the students' performance using game design elements in non-game context, and it has not been much explored to teach accessibility in the academy. Consequently, this paper proposes to teach accessibility in the academy through a gamification-based approach. The paper starts with a presentation of the proposed approach and finally concludes the paper along with future research direction.
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通过游戏化教授易用性的方法
在过去的几年里,无障碍获得了越来越多的认可,因此市场上对无障碍技术专业人员的需求很大。因此,有一种趋势是将可访问性纳入计算机科学课程。为了在学院教授无障碍教学,提出了许多方法,但许多方法在动机和参与方面都失败了。此外,在非游戏环境中使用游戏设计元素吸引、激励和提高学生表现方面,游戏化是一个强有力的竞争者,但在学院教学中,它还没有得到太多探索。因此,本文建议通过基于游戏化的方法在学院中教授可访问性。本文首先介绍了所提出的方法,最后对本文进行了总结,并提出了未来的研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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