Weird monsters and monstrous media: The adaptation of Annihilation

A. Giuliani
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Abstract

This article scrutinizes Jeff VanderMeer’s novel Annihilation (2015) and its cinematic adaptation directed by Alex Garland (2018) with the aim of investigating the tensions between the weird and visualization. It argues that it is in the monstrous, weirding function of the medium in Annihilation that the weird persists. By engaging with Gilles Deleuze and Félix Guattari’s concept of becoming, I argue that the computer-generated imagery of the Annihilation film invites us to think of digital images themselves as monstrous – an articulation of the molecular, cellular, trans-species exchanges and mutations of the film, which sustains a movement towards becoming-imperceptible while becoming-visible. I argue that by releasing the monstrous, weird-making and world-making qualities of the literary and cinematic medium, the two works open us up to flowing articulations of the world that are not centred around the human but directed towards an appreciation of our existence in an incommensurable, incomprehensible, but nonetheless real and material, more-than-human embeddedness.
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怪异的怪物和怪异的媒介:《湮灭》的改编
本文仔细研究了杰夫·范德米尔(Jeff VanderMeer)的小说《湮灭》(Annihilation, 2015)及其由亚历克斯·加兰(Alex Garland)执导的电影改编版(2018),目的是研究怪异与可视化之间的紧张关系。它认为,正是在《湮灭》中媒介的怪异功能中,怪异得以延续。通过运用吉尔·德勒兹(Gilles Deleuze)和f lix Guattari的“成为”概念,我认为《湮灭》电影中电脑生成的图像让我们把数字图像本身看作是怪物——一种分子、细胞、跨物种交换和电影突变的表达,它维持着一种变得无形而又可见的运动。我认为,通过释放文学和电影媒介的怪异、怪异和创造世界的特质,这两部作品为我们打开了对世界的流动表达,这些表达不是以人类为中心,而是以一种不可通约、不可理解、但仍然真实、物质、超越人类的嵌入性来欣赏我们的存在。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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