Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time Warping

Iris Kico, F. Liarokapis
{"title":"Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time Warping","authors":"Iris Kico, F. Liarokapis","doi":"10.1109/VS-Games.2019.8864604","DOIUrl":null,"url":null,"abstract":"Analysis and comparison of human motion are very important for games and virtual reality. In the case of dances, teacher's or professional performance is considered as the ground truth. To provide feedback to the learner, learner's movements are compared to the teacher's movements. Recording human motion using optical motion capture system is often considered as gold standard. In this paper, the problem of getting ground truth data has been analyzed. Professional dancers, male and female, were recorded performing folk dances, alone and with a partner using an optical motion capture system. Two cases for dancing in pair, one person was wearing the suit with passive markers, and both were wearing suits. Three-dimensional marker trajectories and quaternions were compared using dynamic time warping and multidimensional dynamic time warping. Initial results show that dances performed in pair are the most similar and could be used in the applications for learning purposes.","PeriodicalId":285804,"journal":{"name":"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-Games.2019.8864604","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

Analysis and comparison of human motion are very important for games and virtual reality. In the case of dances, teacher's or professional performance is considered as the ground truth. To provide feedback to the learner, learner's movements are compared to the teacher's movements. Recording human motion using optical motion capture system is often considered as gold standard. In this paper, the problem of getting ground truth data has been analyzed. Professional dancers, male and female, were recorded performing folk dances, alone and with a partner using an optical motion capture system. Two cases for dancing in pair, one person was wearing the suit with passive markers, and both were wearing suits. Three-dimensional marker trajectories and quaternions were compared using dynamic time warping and multidimensional dynamic time warping. Initial results show that dances performed in pair are the most similar and could be used in the applications for learning purposes.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
动态时间扭曲的民间舞运动轨迹与四元数比较
人体运动的分析和比较对于游戏和虚拟现实都是非常重要的。就舞蹈而言,教师或专业人员的表演被视为基本事实。为了向学习者提供反馈,将学习者的动作与教师的动作进行比较。使用光学动作捕捉系统记录人体运动通常被认为是金标准。本文分析了地面真值数据的获取问题。使用光学动作捕捉系统,记录了专业舞者(男性和女性)独自或与伴侣一起表演民间舞蹈。两组跳舞,一个人穿着有被动标记的衣服,两个人都穿着西装。利用动态时间翘曲和多维动态时间翘曲对三维标记轨迹和四元数进行了比较。初步结果表明,成对表演的舞蹈是最相似的,可以用于学习目的的应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
The Role of Serious Gaming using Virtual Reality Applications for 3D Architectural Visualization Game-Based Learning - Developing a Business Game for Interactive Architectural Visualization Festarola: a Game for Improving Problem Solving Strategies Cultural Mobile Games: Designing for ‘Many’ 3D Interaction with Virtual Objects in Real Water
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1