Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs

C. Andújar, F. Argelaguet
{"title":"Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs","authors":"C. Andújar, F. Argelaguet","doi":"10.2312/EGVE/EGVE06/101-108","DOIUrl":null,"url":null,"abstract":"The accommodation of conventional 2D GUIs with Virtual Environments (VEs) can greatly enhance the possibilities of many VE applications. In this paper we present a variation of the well-known ray-casting technique for fast and accurate selection of 2D widgets over a virtual window immersed into a 3D world. The main idea is to provide a new interaction mode where hand rotations are scaled down so that the ray is constrained to intersect the active virtual window. This is accomplished by changing the control-display ratio between the orientation of the user's hand and the ray used for selection. Our technique uses a curved representation of the ray providing visual feedback of the orientation of both the input device and the selection ray. The users' feeling is that they control a flexible ray that gets curved as it moves over a virtual friction surface defined by the 2D window. We have implemented this technique and evaluated its effectiveness in terms of accuracy and performance. Our experiments on a four-sided CAVE indicate that the proposed technique can increase the speed and accuracy of component selection in 2D GUIs immersed into 3D worlds.","PeriodicalId":210571,"journal":{"name":"International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2006-05-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/EGVE/EGVE06/101-108","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12

Abstract

The accommodation of conventional 2D GUIs with Virtual Environments (VEs) can greatly enhance the possibilities of many VE applications. In this paper we present a variation of the well-known ray-casting technique for fast and accurate selection of 2D widgets over a virtual window immersed into a 3D world. The main idea is to provide a new interaction mode where hand rotations are scaled down so that the ray is constrained to intersect the active virtual window. This is accomplished by changing the control-display ratio between the orientation of the user's hand and the ray used for selection. Our technique uses a curved representation of the ray providing visual feedback of the orientation of both the input device and the selection ray. The users' feeling is that they control a flexible ray that gets curved as it moves over a virtual friction surface defined by the 2D window. We have implemented this technique and evaluated its effectiveness in terms of accuracy and performance. Our experiments on a four-sided CAVE indicate that the proposed technique can increase the speed and accuracy of component selection in 2D GUIs immersed into 3D worlds.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
摩擦表面:与2D gui交互的缩放光线投射操作
传统的2D图形用户界面与虚拟环境(VE)的融合可以极大地增强许多虚拟环境应用的可能性。在本文中,我们提出了一种众所周知的光线投射技术的变化,用于快速准确地选择沉浸在3D世界中的虚拟窗口上的2D小部件。主要的想法是提供一种新的交互模式,在这种模式中,手的旋转被缩小,这样光线就被限制在与活动的虚拟窗口相交的范围内。这是通过改变用户手的方向和用于选择的光线之间的控制-显示比率来实现的。我们的技术使用射线的曲线表示,提供输入设备和选择射线方向的视觉反馈。用户的感觉是,他们控制着一条弯曲的柔性光线,当它在由2D窗口定义的虚拟摩擦表面上移动时,它会弯曲。我们已经实现了这种技术,并评估了其准确性和性能方面的有效性。我们在四边CAVE上的实验表明,该技术可以提高沉浸在3D世界中的2D gui组件选择的速度和准确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Widget manipulation revisited: a case study in modeling interactions between experimental conditions PDRIVE: the projector-based, desktop, reach-in virtual environment A GPU-based framework of photometric uniformity for multi-projector tiled display High ecological validity and accurate stimulus control in VR-based psychological experiments Optical magic lenses and polarization-based interaction techniques
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1