Virtual Reality in Software Engineering: Affordances, Applications, and Challenges

A. Elliott, Brian Peiris, Chris Parnin
{"title":"Virtual Reality in Software Engineering: Affordances, Applications, and Challenges","authors":"A. Elliott, Brian Peiris, Chris Parnin","doi":"10.1109/ICSE.2015.191","DOIUrl":null,"url":null,"abstract":"Software engineers primarily interact with source code using a keyboard and mouse, and typically view software on a small number of 2D monitors. This interaction paradigm does not take advantage of many affordances of natural human movement and perception. Virtual reality (VR) can use these affordances more fully than existing developer environments to enable new creative opportunities and potentially result in higher productivity, lower learning curves, and increased user satisfaction. This paper describes the affordances offered by VR, demonstrates the benefits of VR and software engineering in prototypes for live coding and code review, and discusses future work, open questions, and the challenges of VR.","PeriodicalId":330487,"journal":{"name":"2015 IEEE/ACM 37th IEEE International Conference on Software Engineering","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"58","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE/ACM 37th IEEE International Conference on Software Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSE.2015.191","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 58

Abstract

Software engineers primarily interact with source code using a keyboard and mouse, and typically view software on a small number of 2D monitors. This interaction paradigm does not take advantage of many affordances of natural human movement and perception. Virtual reality (VR) can use these affordances more fully than existing developer environments to enable new creative opportunities and potentially result in higher productivity, lower learning curves, and increased user satisfaction. This paper describes the affordances offered by VR, demonstrates the benefits of VR and software engineering in prototypes for live coding and code review, and discusses future work, open questions, and the challenges of VR.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
软件工程中的虚拟现实:启示、应用和挑战
软件工程师主要使用键盘和鼠标与源代码交互,并且通常在少量2D监视器上查看软件。这种交互范例没有利用人类自然运动和感知的许多特性。虚拟现实(VR)可以比现有的开发人员环境更充分地利用这些功能,从而实现新的创造性机会,并可能带来更高的生产力、更低的学习曲线和更高的用户满意度。本文描述了VR提供的支持,展示了VR和软件工程在实时编码和代码审查原型中的好处,并讨论了VR的未来工作、开放问题和挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Contributor's Performance, Participation Intentions, Its Influencers and Project Performance ZoomIn: Discovering Failures by Detecting Wrong Assertions Agile Project Management: From Self-Managing Teams to Large-Scale Development How Much Up-Front? A Grounded theory of Agile Architecture Avoiding Security Pitfalls with Functional Programming: A Report on the Development of a Secure XML Validator
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1