Beckett in VR: exploring narrative using free viewpoint video

Néill O’dwyer, Nicholas Johnson, R. Pagés, Jan Ondřej, Konstantinos Amplianitis, Enda Bates, David S. Monaghan, A. Smolic
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引用次数: 10

Abstract

This poster describes a reinterpretation of Samuel Beckett's theatrical text Play for virtual reality (VR). It is an aesthetic reflection on practice that follows up an a technical project description submitted to ISMAR 2017 [O'Dwyer et al. 2017]. Actors are captured in a green screen environment using free-viewpoint video (FVV) techniques, and the scene is built in a game engine, complete with binaural spatial audio and six degrees of freedom of movement. The project explores how ludic qualities in the original text help elicit the conversational and interactive specificities of the digital medium. The work affirms the potential for interactive narrative in VR, opens new experiences of the text, and highlights the reorganisation of the author-audience dynamic.
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贝克特在VR:探索叙事使用免费视点视频
这张海报描述了对塞缪尔·贝克特的戏剧文本“为虚拟现实(VR)而玩”的重新诠释。这是继提交给ISMAR 2017的技术项目描述之后对实践的美学反思[O'Dwyer等人,2017]。使用自由视点视频(FVV)技术在绿屏环境中捕捉演员,场景构建在游戏引擎中,具有双耳空间音频和六度自由运动。该项目探讨了原始文本中的滑稽品质如何有助于引出数字媒体的对话和互动特性。该作品肯定了VR互动叙事的潜力,开启了文本的新体验,并强调了作者-观众动态的重组。
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