Application go-sport as a solution to search information on facilities, places, partners, and sports events for students

Rofik Rofik, Tasya Fitria Anggraini, Budi Prasetiyo, C. Ka
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Abstract

Sport is a physical and mental activity that is beneficial for people to maintain the body and develop the quality of health. This makes exercise an activity that needs to be done for everyone to maintain their stamina. However, the lack of information about places, facilities, partners, and sports events is a strong reason in terms of reducing student motivation in carrying out sports activities themselves. The purpose of this research is none other than to design an application that can help students get all sports information. These things are none other than to foster a strong desire to do sports activities. Through technology smartphone which has been owned by the wider community, this research creates a solution by designing an application called "Go-Sport". This study uses the "Design Thinking" method, which focuses on finding and understanding user needs to obtain an optimal solution in the form of the results of the features to be made. From this research, a design or prototype of the "Go-Sport" application was produced which is ready to be implemented and tested on users.
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应用go-sport作为一个解决方案,为学生搜索有关设施、地点、合作伙伴和体育赛事的信息
体育运动是一种有利于人们保持身体和发展健康素质的身心活动。这使得锻炼成为每个人都需要做的活动,以保持他们的耐力。然而,缺乏关于场地、设施、合作伙伴和体育赛事的信息是降低学生开展体育活动动机的一个重要原因。本研究的目的无非是设计一个应用程序,可以帮助学生获得所有的体育信息。这些事情无非是为了培养做体育活动的强烈愿望。通过技术智能手机已经拥有更广泛的社区,这项研究创造了一个解决方案,通过设计一个应用程序,称为“Go-Sport”。本研究采用“设计思维”的方法,着重于发现和理解用户需求,以待制作特征的结果形式获得最优解。从这项研究中,“Go-Sport”应用程序的设计或原型被制作出来,准备在用户身上实施和测试。
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