Mitigation of Cognitive Bias with a Serious Game: Two Experiments Testing Feedback Timing and Source

Norah E. Dunbar, M. Jensen, Claude H. Miller, E. Bessarabova, Yu-Hao Lee, Scott N. Wilson, Javier Elizondo, Bradley J. Adame, J. Valacich, Sara K. Straub, J. Burgoon, Brianna L. Lane, Cameron W. Piercy, David W. Wilson, Shawn King, Cindy Vincent, Ryan M. Schuetzler
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引用次数: 5

Abstract

Oneof thebenefitsofusingdigitalgames foreducation is thatgamescanprovide feedback for learnerstoassesstheirsituationandcorrecttheirmistakes.Weconductedtwostudiestoexaminethe effectivenessofdifferentfeedbackdesign(timing,duration,repeats,andfeedbacksource)inaserious gamedesignedtoteachlearnersaboutcognitivebiases.Wealsocomparedthedigitalgame-based learningconditiontoaprofessionaltrainingvideo.Overall,thedigitalgamewassignificantlymore effectivethanthevideocondition.Longerdurationsandrepeatsimprovetheeffectsonbias-mitigation. Surprisingly,therewasnosignificantdifferencebetweenjust-in-timefeedbackanddelayedfeedback, andcomputer-generatedfeedbackwasmoreeffectivethanfeedbackfromotherplayers.
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用严肃游戏减轻认知偏差:两个测试反馈时间和来源的实验
Oneof thebenefitsofusingdigitalgames foreducation is > thatgamescanprovide feedback > for > learnerstoassesstheirsituationandcorrecttheirmistakes。Weconductedtwostudiestoexaminethe effectivenessofdifferentfeedbackdesign(计时,duration,repeats,andfeedbacksource)inaserious gamedesignedtoteachlearnersaboutcognitivebiases。Wealsocomparedthedigitalgame-based learningconditiontoaprofessionaltrainingvideo。Overall,thedigitalgamewassignificantlymore effectivethanthevideocondition.Longerdurationsandrepeatsimprovetheeffectsonbias-mitigation。令人惊讶的是,therewasnosignificantdifferencebetweenjust-in-timefeedbackanddelayedfeedback, andcomputer-generatedfeedbackwasmoreeffectivethanfeedbackfromotherplayers。
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