The Effective Role of using Kahoot Application in Supporting University Education in Saudi Universities: Case Study on King Abdulaziz University Jeddah, Saudi Arabia

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Abstract

The Kahoot program now provides more than forty million pre-packaged games in all subjects and in various languages and levels. It is also available to all learners, which makes starting learning on it quickly, easy and appropriate, especially in the distance learning process when the time and conditions are not available to reach the educational institution. Since Kahoot is completely free, it simply requires you to create an account to start working on it. Students can use it through most electronic devices from anywhere and at any time after connecting to the Internet. This study aimed to identify the effectiveness of using Kahoot application in increasing motivation and achievement. The study was done on the faculty of communication and media- King Abdulaziz University. The most important results indicate that the use of the Kahoot application had a positive impact on increasing learning motivation and learning the offensive skills under discussion in a short time. The leaderboards for learners applying Kahoot had a positive impact on indirect learning among learners. Also, the results indicate that although teachers believe that Kahoot is qualified with several positive features, it still suffers from several disadvantages in which it can definitely improve. Finally it was found that the most important advantage of Kahoot application is immediate feedback. The teacher can gather information about how many students get the right answer at once and can compare that information with students’ current level of knowledge about a topic. Kahoot also frees both the teachers and students from traditional assessment and evaluation models
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沙特大学使用Kahoot应用支持大学教育的有效作用——以沙特阿拉伯吉达阿卜杜勒阿齐兹国王大学为例
Kahoot计划现在提供了超过四千万款预先包装的游戏,涵盖所有科目、各种语言和级别。它也适用于所有学习者,这使得开始学习迅速,容易和适当的,特别是在远程学习过程中,当时间和条件都无法到达教育机构。由于Kahoot是完全免费的,它只需要你创建一个帐户就可以开始使用它。学生可以在连接到互联网后,随时随地通过大多数电子设备使用它。本研究旨在确定使用Kahoot应用程序在提高动机和成就方面的有效性。这项研究是在阿卜杜勒阿齐兹国王大学传播与媒体学院进行的。最重要的结果是,Kahoot应用程序的使用对提高学习动机和在短时间内学习所讨论的进攻技能有积极的影响。使用Kahoot的学习者排行榜对学习者的间接学习有正向影响。此外,结果表明,尽管教师认为Kahoot具有几个积极的特点,但它仍然存在一些缺点,它肯定可以改进。最后发现Kahoot应用程序最重要的优点是即时反馈。老师可以收集一次有多少学生得到正确答案的信息,并将这些信息与学生当前对某个主题的知识水平进行比较。Kahoot还将教师和学生从传统的评估和评价模式中解放出来
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