How to develop serious games for social and cognitive competence of children with learning difficulties

C. Sik-Lányi, S. Shirmohammadi, Tibor Guzsvinecz, B. Aberšek, V. Szücs, K. V. Isacker, Andrean Lazarov, Petya Grudeva, B. Boru
{"title":"How to develop serious games for social and cognitive competence of children with learning difficulties","authors":"C. Sik-Lányi, S. Shirmohammadi, Tibor Guzsvinecz, B. Aberšek, V. Szücs, K. V. Isacker, Andrean Lazarov, Petya Grudeva, B. Boru","doi":"10.1109/COGINFOCOM.2017.8268264","DOIUrl":null,"url":null,"abstract":"In this paper some experiences are described, from requirements gathering to design and implementation, in the European project “Intelligent Serious Games for Social and Cognitive Competence”. The main goal of the project is to develop serious games for social and cognitive competence of children with learning difficulties. The aim of these games is to teach youth with mild disabilities about social skills, basic skills, key cognitive competence skills and work skills. Using these interactive mobile games and 3D simulations helps the social integration and personal development of these children and youth. The project uses serious games and 3D simulations so that teaching and learning becomes interesting, playful, attractive and efficient.","PeriodicalId":212559,"journal":{"name":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"93 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"26","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/COGINFOCOM.2017.8268264","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 26

Abstract

In this paper some experiences are described, from requirements gathering to design and implementation, in the European project “Intelligent Serious Games for Social and Cognitive Competence”. The main goal of the project is to develop serious games for social and cognitive competence of children with learning difficulties. The aim of these games is to teach youth with mild disabilities about social skills, basic skills, key cognitive competence skills and work skills. Using these interactive mobile games and 3D simulations helps the social integration and personal development of these children and youth. The project uses serious games and 3D simulations so that teaching and learning becomes interesting, playful, attractive and efficient.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
如何为学习困难儿童的社交和认知能力开发严肃游戏
本文介绍了欧洲“面向社会和认知能力的智能严肃游戏”项目从需求收集到设计和实施的一些经验。该项目的主要目标是为有学习困难的儿童开发社交和认知能力的严肃游戏。这些游戏的目的是教有轻微残疾的青少年社交技能、基本技能、关键认知能力技能和工作技能。使用这些互动移动游戏和3D模拟有助于这些儿童和青少年的社会融合和个人发展。该项目使用严肃的游戏和3D模拟,使教学变得有趣,好玩,有吸引力和高效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Classification of cognitive load using voice features: A preliminary investigation A case study on time-interval fuzzy cognitive maps in a complex organization Á bilingual comparison of MaxEnt-and RNN-based punctuation restoration in speech transcripts Presentation of a medieval church in MaxWhere Blocklino: A graphical language for Arduino
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1