Designing for collective survival:: Design fiction game for the apocalyptic world

Katerina Cerná, Vasiliki Mylonopoulou, M. Landwehr, Minna Laurell-Thorslund
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Abstract

As various global crises increasing (environmental, poverty, population aging, wellbeing), we might be facing a future that is close to some apocalyptic visions. What role can design and HCI practitioners play in the far away future and what can we learn from that experience for today is something we need to explore. In this workshop, we want to create a design fiction based game which aims to explore the different ways how the more-than-human world will need to collaborate to be able to create livable conditions for all. Throughout the workshop, the participants will co-create a game that will envision an apocalyptic future and explore what role we could play in it. Through solving different apocalyptic scenarios, we want to explore the different skills and approaches designers might need to engage with to be able to contribute to the world. We hope this playful experience will help designers, HCI practitioners and researchers to reflect over their own current practices in relation to which future they are helping to co-create.
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为集体生存设计:为末日世界设计虚构游戏
随着各种全球危机(环境、贫困、人口老龄化、福祉)的增加,我们可能面临着一个接近世界末日的未来。在遥远的未来,设计和HCI从业者可以发挥什么作用,我们可以从这些经验中学到什么,这是我们需要探索的问题。在这个研讨会中,我们想要创造一个基于设计小说的游戏,旨在探索超越人类的世界需要合作的不同方式,从而能够为所有人创造宜居的条件。在整个研讨会中,参与者将共同创造一个游戏,设想一个世界末日的未来,并探索我们可以在其中扮演什么角色。通过解决不同的世界末日场景,我们希望探索设计师可能需要参与的不同技能和方法,以便能够为世界做出贡献。我们希望这种有趣的体验能够帮助设计师、HCI从业者和研究人员反思他们自己目前的实践,以及他们正在帮助共同创造的未来。
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