{"title":"Providing a shared environment to distributed work groups","authors":"G. Moichelitsch","doi":"10.1109/GLOCOM.1991.188722","DOIUrl":null,"url":null,"abstract":"The author presents a prototype system designed to support distributed work groups. The system is based on a communication concept that integrates synchronous and asynchronous communication modes. The user interface was implemented based on the room metaphor, which provides users with one simple mechanism for communication, regardless of the type of media and communication mode. As for the types of media, text, graphics, image, voice, and video are supported. The author focuses on the room metaphor and its implementation with special attention paid to video related issues.<<ETX>>","PeriodicalId":343080,"journal":{"name":"IEEE Global Telecommunications Conference GLOBECOM '91: Countdown to the New Millennium. Conference Record","volume":"88 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1991-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Global Telecommunications Conference GLOBECOM '91: Countdown to the New Millennium. Conference Record","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GLOCOM.1991.188722","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
The author presents a prototype system designed to support distributed work groups. The system is based on a communication concept that integrates synchronous and asynchronous communication modes. The user interface was implemented based on the room metaphor, which provides users with one simple mechanism for communication, regardless of the type of media and communication mode. As for the types of media, text, graphics, image, voice, and video are supported. The author focuses on the room metaphor and its implementation with special attention paid to video related issues.<>