IMPLEMENTATION OF FOUR BASIC PHYSICAL LAWS IN THE ADVENTURE GAME "ESCAPE LAND"

M. Habibulloh, Agus Sifaunajah
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Abstract

There is no doubt that games are a big part of the technology that is experiencing rapid development. Many people think that games are only entertainment in their spare time, but during the development of technology, games are also included in the category of learning media. Games are often used as simulation media in large companies and developing companies, not only on a company scale but in education they can also use games as an alternative media for limited learning facilities, as well as tools and materials owned by these educational institutions. In this study, the author will try to make a game that functions not only as an entertainment medium but also as learning for all people, especially students in the field of science to improve skills in the field of physics. The game that the author wants to make, elements in the game are not fixated by learning like in class in general, but the author provides a challenge in the game in the form of exciting adventures so that the game players consciously or unconsciously can learn the physics of the science-packed in the game.
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冒险游戏“逃离之地”中四个基本物理定律的实施
毫无疑问,游戏是正在经历快速发展的技术的重要组成部分。很多人认为游戏只是业余时间的娱乐,但在科技的发展过程中,游戏也被纳入了学习媒体的范畴。在大公司和开发公司中,游戏经常被用作模拟媒体,不仅在公司规模上,在教育领域,他们也可以将游戏作为有限学习设施的替代媒体,以及这些教育机构拥有的工具和材料。在这项研究中,作者将尝试制作一款游戏,它不仅可以作为一种娱乐媒介,还可以作为所有人的学习媒介,特别是科学领域的学生,以提高他们在物理领域的技能。作者想要创造的游戏,游戏中的元素并不像一般的课堂那样依赖于学习,而是作者以令人兴奋的冒险形式在游戏中提供挑战,以便游戏玩家有意识或无意识地学习游戏中包含的科学物理。
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