Effects of in-game brand congruity on esports consumers' implicit and explicit memory

Yongjin Hwang, N. Watanabe, M. Nagel
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Abstract

PurposeThis study aims to examine the impacts of brand congruity of in-game brand placement on esports consumers' implicit and explicit memory.Design/methodology/approachA 2 × 2 × 2 experimental design (N = 224) was used with an automobile racing game, NASCAR Heat 5. A series of statistical analyses, including MANOVA and logistic regressions, was conducted to test the proposed hypotheses.FindingsThe results revealed that ads on virtual billboards in the video game primed participants to create an implicit memory. Also, incongruent brands that were not very familiar to gamers provided greater impact than congruent brands.Originality/valueThis research is the first to test both implicit and explicit memory and provide practical evidence for the possibility of implicit memory building in the esports context. In addition, the current study also examined the impact of congruity to answer the previously inconsistent results.
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游戏内品牌一致性对电子竞技消费者内隐记忆和外显记忆的影响
目的研究游戏内品牌植入的品牌一致性对电子竞技消费者内隐记忆和外显记忆的影响。设计/方法/方法采用2 × 2 × 2的实验设计(N = 224),并采用NASCAR Heat 5赛车游戏。我们进行了一系列统计分析,包括方差分析和logistic回归,以检验提出的假设。研究结果显示,视频游戏中虚拟广告牌上的广告使参与者产生了内隐记忆。此外,玩家不太熟悉的不一致品牌比一致品牌的影响更大。独创性/价值本研究首次对内隐记忆和外显记忆进行了测试,为内隐记忆在电子竞技情境下构建的可能性提供了实践证据。此外,本研究还考察了一致性的影响,以回答之前不一致的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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