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Let's run green! Impact of runners' environmental consciousness on their green perceived quality and supportive intention at participatory sport events 让我们绿色奔跑!跑步者的环保意识对其参与体育赛事的绿色感知质量和支持意向的影响
Pub Date : 2024-02-29 DOI: 10.1108/ijsms-12-2023-0250
Yu Huang, Weisheng Chiu
PurposeSustainability is a major global concern, and research has suggested a bidirectional relationship between participatory sport events and the natural environment. Against this background, we examined the influence of runners’ environmental consciousness on their perceptions of the quality of green initiatives and their supportive intention at a running event.Design/methodology/approachWe collected questionnaire responses from 496 runners at an event held in Taiwan, and we used partial least squares structural equation modeling for our measurement and structural models.FindingsOur findings revealed that environmental consciousness had a positive relationship with green perceived quality, and that green perceived quality, in turn, positively affected supportive intention. Green perceived quality also mediated the relationship between environmental consciousness and supportive intention, and running frequency moderated the relationship between environmental consciousness and supportive intention.Practical implicationsStakeholders should promote the environmental consciousness of event participants and implement sustainable initiatives to enhance participants’ supportive intention towards participatory sport events.Originality/valueThis study contributes to the literature by examining the role of environmental consciousness, green perceived quality and supportive intention in the context of a running event. The findings highlight the importance of environmental sustainability in participatory sport events and provide valuable insights for event organizers and stakeholders in designing and implementing sustainable initiatives.
目的可持续发展是全球关注的主要问题,研究表明参与性体育活动与自然环境之间存在双向关系。在此背景下,我们研究了跑步者的环境意识对他们在跑步活动中对绿色倡议质量的感知和支持意向的影响。研究结果我们的研究结果表明,环境意识与绿色感知质量之间存在正相关,而绿色感知质量反过来又对支持意向产生积极影响。绿色感知质量也对环境意识和支持意向之间的关系起到了中介作用,而跑步频率则对环境意识和支持意向之间的关系起到了调节作用。原创性/价值本研究通过研究跑步活动中环境意识、绿色感知质量和支持意向的作用,为相关文献做出了贡献。研究结果强调了环境可持续性在参与性体育赛事中的重要性,并为赛事组织者和利益相关者设计和实施可持续举措提供了宝贵的见解。
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引用次数: 0
Customer engagement on social media: an examination of NFL teams’ Instagram posts 社交媒体上的客户参与:对NFL球队Instagram帖子的调查
Pub Date : 2023-09-08 DOI: 10.1108/ijsms-03-2023-0051
Wenche Wang
PurposeSocial media enables sport organizations to connect with customers in a dynamic, ubiquitous, and timely manner. Although these organizations routinely use social media, the best practices to improve customer engagement remain elusive. This paper aims to examine National Football League (NFL) teams’ Instagram posts to understand how sport teams can utilize social media to drive customer engagement.Design/methodology/approachGuided by uses and gratification theory, the author employs a machine learning algorithm to assess the content of NFL teams’ posts from the 2013–2014 season to the 2017–2018 season. The author performs regression analyses to investigate how post topic, together with confounding factors, boost customer engagement.FindingsResults highlight the importance of informational content in eliciting engagement and reveal distinctions in topics deemed “social content” in the literature. The author further identifies variations in how post topics engage sport fans and general customers.Originality/valueResults provide implications for sport organizations to craft social media content for customer engagement.
目的社交媒体使体育组织能够以动态、无处不在和及时的方式与客户建立联系。尽管这些组织经常使用社交媒体,但提高客户参与度的最佳实践仍然难以捉摸。本文旨在研究美国国家橄榄球联盟(NFL)球队的Instagram帖子,以了解运动队如何利用社交媒体来推动客户参与。设计/方法/方法在使用和满足理论的指导下,作者使用机器学习算法来评估2013-2014赛季到2017-2018赛季NFL球队的帖子内容。作者进行回归分析,探讨帖子主题如何与混杂因素一起提高客户参与度。研究结果强调了信息内容在吸引参与方面的重要性,并揭示了文献中被视为“社会内容”的主题的区别。作者进一步确定了帖子主题如何吸引体育迷和普通客户的变化。独创性/价值研究结果为体育组织精心制作社交媒体内容以吸引客户提供了启示。
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引用次数: 0
The impacts of social needs and game playing type on esports consumers' positive eWOM sharing: applying the FIRO theory 社会需求和游戏类型对电子竞技消费者积极eom分享的影响:基于FIRO理论
Pub Date : 2023-09-01 DOI: 10.1108/ijsms-02-2023-0022
Deokkyung Ock, Yongjin Hwang
PurposeThe current study aims to examine esports consumers' social needs (inclusion, affection and control) as antecedents of positive eWOM intention. Additionally, the moderating effects of game playing type (individual-based competition vs. team-based competition) were tested to determine whether the inherent socializing opportunities provided by each game playing type have different effects on the relationship between social needs and eWOM communication of esports consumers.Design/methodology/approachA cross-sectional survey design was applied to 387 responses collected from an online survey platform. After checking several assumptions, a series of regression analyses were performed to test the suggested hypotheses.FindingsThe results revealed that the needs for inclusion, affection and control were positively associated with eWOM intention. Furthermore, the relationships between inclusion and eWOM intention and affection and eWOM intention were moderated by game playing type.Originality/valueThe current study extended the fundamental interpersonal relations orientation theory from conventional interpersonal relationships to interpersonal communication in online platforms. This research also suggested that eWOM communication in esports could be supplemental social opportunities, especially for individual-based competition games.
目的本研究旨在探讨电子竞技消费者的社会需求(包容、情感和控制)作为电子竞技消费者积极电子竞技意愿的前因。此外,我们还测试了游戏类型(以个人为基础的竞争与以团队为基础的竞争)的调节作用,以确定每种游戏类型提供的内在社交机会是否对电子竞技消费者的社交需求与eom传播之间的关系有不同的影响。设计/方法/方法采用横断面调查设计,对从在线调查平台收集的387份回复进行了调查。在检验了几个假设之后,进行了一系列的回归分析来检验提出的假设。结果发现,包容需求、情感需求和控制需求与eom意向呈正相关。此外,游戏类型对包容与外劳意向、情感与外劳意向的关系有调节作用。本研究将基本的人际关系取向理论从传统的人际关系扩展到网络平台上的人际交往。这项研究还表明,电子竞技中的eom交流可以成为补充社交机会,特别是对于基于个人的竞技游戏。
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引用次数: 0
Stakeholders' “voice” through social media: the case of corporate social responsibility in sport 利益相关者通过社交媒体发出的“声音”:体育行业企业社会责任的案例
Pub Date : 2023-08-31 DOI: 10.1108/ijsms-05-2023-0084
Yoseph Z. Mamo, C. Anagnostopoulos
PurposePrevious corporate social responsibility (CSR) research has mainly revolved around the “usual target” (that is, fans and consumers) that invest money, time and energy in supporting their teams in isolation while largely ignoring individual members of the public. Building on social exchange theory and social media analytics, the authors examine the social outcomes of CSR aggregated from individual members of society's perceived benefits (intangible and psychological).Design/methodology/approachRaw data were drawn from the CSR-focused Twitter accounts of six professional leagues (i.e. @nbacares, @nflplay60, @InspireChange, @thewnbpa, @Pr_nhl, @Mlsworks and @Mlbsocial). The authors collected historical data from each CSR-focused Twitter account (N = 136,076) from March 2010 to September 2022.FindingsAfter conducting sentiment analysis of public perceptions, the majority of tweets (53%) were neutral, 39% were positive and 8% were negative. All CSR-related accounts received more positive tweets about their initiatives than negative ones did. The most prevalent positive topics are supporting the community, education, youth wellness and health and inspiring the young generation. The most prevalent negative topics were related to fake, hypocrite, hate and social justice.Originality/valueThe study contributes to the CSR-sport literature by incorporating members of the general public into the stakeholder ecosystem and empirically examining their perceptions of sport organizations' CSR activities. Also, by drawing on the social exchange theory and the unique nature of social media, the authors highlight when and how the public expresses positive, neutral and negative perceptions over time. Finally, it joins a small but growing body of research that adopts the application of big data to sport management, and it measures the sentiment, frequency, distribution and topics of tweets, thereby determining positive and negative public perceptions.
以往的企业社会责任(CSR)研究主要围绕“通常目标”(即球迷和消费者)展开,这些人投入金钱、时间和精力孤立地支持他们的球队,而在很大程度上忽视了公众的个人成员。在社会交换理论和社会媒体分析的基础上,作者从社会个体成员的感知利益(无形的和心理的)中考察了企业社会责任的社会结果。设计/方法/方法原始数据来自六个职业联赛的企业社会责任Twitter账户(即@nbacares, @nflplay60, @InspireChange, @thewnbpa, @Pr_nhl, @Mlsworks和@Mlbsocial)。作者收集了2010年3月至2022年9月期间每个关注企业社会责任的Twitter账户(N = 136076)的历史数据。在对公众看法进行情绪分析后,大多数推文(53%)是中性的,39%是积极的,8%是消极的。所有与企业社会责任相关的账户都收到了更多关于其倡议的正面推文。最普遍的积极话题是支持社区、教育、青年健康和健康以及激励年轻一代。最普遍的负面话题与虚假、伪善、仇恨和社会正义有关。独创性/价值本研究通过将公众成员纳入利益相关者生态系统,并实证检验他们对体育组织CSR活动的看法,为CSR-体育文献做出了贡献。此外,通过借鉴社会交换理论和社交媒体的独特性,作者强调了公众在何时以及如何随着时间的推移表达积极、中立和消极的看法。最后,它加入了将大数据应用于体育管理的小型但不断增长的研究机构,并测量tweet的情绪、频率、分布和主题,从而确定公众对tweet的正面和负面看法。
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引用次数: 0
Co-branding drivers between professional sport organizations and on-field sports apparel sponsors 专业体育组织和现场运动服装赞助商之间的品牌合作驱动因素
Pub Date : 2023-08-28 DOI: 10.1108/ijsms-03-2023-0048
H. Abdolmaleki, S. Mohammadi, M. Babaei, B. Soheili, G. Dickson, Daniel C. Funk
PurposeThis study aims to investigate drivers of co-branding, and the relative strength of these drivers within the Persian Gulf Pro League (PGPL). The study examines sport sponsorship, and specifically the relationship between professional football teams and on-field apparel sponsors.Design/methodology/approachSixteen experts participated in semi-structured interviews and ranked the co-branding drivers. The expert opinions were organized into estimates and triangular fuzzy numbers were established before the Mamdani Fuzzy Inference System converted the fuzzy outputs into crisp output values using the Centroid method. Next, the rankings of the drivers by the same 16 participants were analyzed using the analytical hierarchy process (AHP).FindingsThe study identified four main factors with 19 indicators: brand management (i.e. enhancing brand value, utilizing the knowledge and experience of partner brands, brand position, brand identity, brand equity and brand image), partner relationships (i.e. satisfaction, mutual trust, commitment, common interest, product reliability and innovative strategies), marketing factors (i.e. marketing mix, market position, competitive advantage and entry into new domestic markets) and supporting factors (i.e. copyright, contracts and social media law). The AHP identified the most influential factors as marketing, partner relationships, brand management and support.Originality/valueBased on the study’s findings, the authors recommend that PGPL teams adopt a partnership mindset, seek alignment of values and recognize the plurality of stakeholders to a sponsorship and their relationships to each other. The study highlights the challenges of co-branding activities in a developing country where trademark laws are not well developed.
目的本研究旨在探讨波斯湾职业联赛(PGPL)中联合品牌的驱动因素,以及这些驱动因素的相对强度。这项研究考察了体育赞助,特别是职业足球队和现场服装赞助商之间的关系。设计/方法/方法16位专家参与了半结构化访谈,并对联合品牌驱动因素进行了排名。将专家意见组织成估计,建立三角模糊数,然后Mamdani模糊推理系统利用质心法将模糊输出转化为清晰输出值。接下来,使用层次分析法(AHP)分析相同16名参与者的司机排名。该研究通过19个指标确定了四个主要因素:品牌管理(即提升品牌价值,利用合作伙伴品牌的知识和经验、品牌地位、品牌身份、品牌资产和品牌形象)、合作伙伴关系(即满意度、相互信任、承诺、共同利益、产品可靠性和创新策略)、营销因素(即营销组合、市场地位、竞争优势和进入新的国内市场)和支持因素(即版权、合同和社交媒体法)。AHP将最具影响力的因素确定为市场营销、合作伙伴关系、品牌管理和支持。原创性/价值根据研究结果,作者建议PGPL团队采用合作伙伴的心态,寻求价值观的一致性,并认识到赞助的利益相关者的多元性及其相互之间的关系。这项研究强调了在商标法不发达的发展中国家开展联合品牌活动所面临的挑战。
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引用次数: 0
Taking fan engagement to a new level – assessing sports consumer interest in virtual environments and Web3 activations 把球迷参与到一个新的水平-评估体育消费者对虚拟环境和Web3激活的兴趣
Pub Date : 2023-08-25 DOI: 10.1108/ijsms-03-2023-0052
Joern Schlimm, C. Breuer
PurposeThis paper explores sports consumer interest in virtual environments (VE) and Web3 activations, specifically how the level of psychological involvement, consumers' generational cohorts and previous experience with VE and Web3 activations influence consumer interest in VE and Web3 products and services related to their favorite sports team.Design/methodology/approachA survey instrument was developed and distributed online resulting in a sample size of n = 526. The survey was designed to measure consumers' psychological involvement with their favorite sports team based on the Psychological Continuum Model, and to determine respondents' interest in potential VE and Web3 activations. Finally, the survey collected demographical information and data regarding respondents' previous experience with VE and Web3 applications. Multiple regression analysis was subsequently conducted to predict the impact of (1) psychological involvement, (2) consumers' generational cohorts and (3) previous experience with VE and Web3 activations on the dependent variable consumer interest in VE and Web3 activations.FindingsThe regression model showed a significant impact of the independent variables on consumer interest in VE and Web3 activations with consumer involvement exerting the highest influence. Consumers' previous experience with VE and Web3 applications also seems to trigger interest, in line with the consumption capital theory. This study also suggests that younger generational cohorts are not intrinsically more attracted to VE and Web3 activations but their interest seems to depend on the type of activation.Research limitations/implicationsThis study is intended as a first assessment of independent variables that may have an impact on sports consumer interest in VE and Web3 activations. Further research is needed to assess the impact these variables combined with other indicators may have on consumer interest, for instance by employing a Structural Equation Modelling (SEM) approach. This research included selected VE and Web3 applications comprising online games, NFTs and cryptocurrencies, to calculate a VE and Web3 Literacy Score for the purpose of this paper. However, the “umbrella term Web3” (Wang et al., 2022) could indicate a number of additional applications not considered in this research. Future studies could examine sports consumer experience with additional Web3 activations when assessing VE and Web3 Literacy.Practical implicationsThe results of this research imply the need for a diversification of the VE and Web3 portfolio offered by sports teams to cater to different consumer segments. Upcoming challenges for sports teams include motivating younger consumers to take an interest in Web3 activations beyond gaming. Additionally, sports teams should encourage loyal supporters in the advanced stages of the PCM who possess limited VE and Web3 experience, to engage in VE and Web3 activations through simplified offers complementing their overall fan ex
目的:探讨体育消费者对虚拟环境(VE)和Web3激活的兴趣,特别是心理参与水平、消费者的代际队列和VE和Web3激活的先前经历如何影响消费者对与其喜爱的运动队相关的VE和Web3产品和服务的兴趣。设计/方法/方法开发了一种调查工具并在线分发,样本量为n = 526。该调查旨在基于心理连续体模型测量消费者对他们最喜欢的运动队的心理投入,并确定受访者对潜在VE和Web3激活的兴趣。最后,调查收集了关于受访者以前使用VE和Web3应用程序经验的人口统计信息和数据。随后进行了多元回归分析,以预测(1)心理参与,(2)消费者的世代队列和(3)VE和Web3激活的先前经验对消费者对VE和Web3激活的兴趣的因变量的影响。回归模型显示,自变量对消费者对VE和Web3激活的兴趣有显著影响,其中消费者参与的影响最大。消费者以前使用VE和Web3应用程序的经验似乎也引发了兴趣,这与消费资本理论一致。这项研究还表明,年轻一代并不是天生更受VE和Web3激活的吸引,但他们的兴趣似乎取决于激活的类型。研究局限性/意义本研究旨在首次评估可能影响体育消费者对VE和Web3激活兴趣的独立变量。需要进一步的研究来评估这些变量与其他指标可能对消费者兴趣产生的影响,例如通过采用结构方程建模(SEM)方法。本研究包括选定的VE和Web3应用程序,包括在线游戏,nft和加密货币,以计算本文目的的VE和Web3扫盲分数。然而,“总称Web3”(Wang et al., 2022)可能表明本研究未考虑的一些其他应用。未来的研究可以在评估VE和Web3读写能力时,通过额外的Web3激活来检验体育消费者的体验。实际意义本研究的结果表明,体育团队需要提供多样化的VE和Web3组合,以满足不同的消费者群体。体育团队即将面临的挑战包括激励年轻消费者对Web3激活感兴趣,而不仅仅是游戏。此外,运动队应该鼓励那些在PCM的后期阶段拥有有限VE和Web3经验的忠实支持者,通过简化的报价来参与VE和Web3激活,以补充他们的整体粉丝体验。目前,运动队提供的独创性/价值和Web3激活仍处于早期阶段,支持其成功的数据很少。这是第一个研究可能影响消费者对体育兴趣的变量的研究。
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引用次数: 0
The outcomes of social capital among event runners: quality of life considerations 社会资本对赛事选手之影响:生活品质考量
Pub Date : 2023-08-23 DOI: 10.1108/ijsms-03-2023-0045
Ran Zhou, K. Kaplanidou
PurposeMass participation sport events, such as running events, have the potential to foster social capital among event participants. The purpose of this study is to investigate the interrelationships among sport event participation, social capital and various (behavioral, psychological, informational and negative) outcomes.Design/methodology/approachFollowing Putnam's social capital approach, a research model was developed and tested using confirmatory factor analysis and structural equation modeling, based on survey data from 301 runners with varied running histories and event experiences.FindingsResults showed a limited impact of sport event participation on participants' social capital, indicating that the temporary interactions within the event timeframe were insufficient to generate sustainable social capital among event participants. Nevertheless, significant relationships were found between social capital and behavioral, psychological and informational outcomes of social capital, suggesting that social capital can be converted to a range of benefits for participants and the event community.Practical implicationsEvent marketers and sponsors should take strategic actions to enhance participants' social experience and cultivate social capital, which may help them gain support from the event community irrespective of past experiences with participation.Originality/valueThis study extends Putnam's social capital framework into mass participation sport event context. As an initial effort to quantitatively test the linkage among event participation, social capital and various outcomes, this study offers empirical insights into the role of sport event participation in generating long-term social benefits for event participants.
大众参与的体育赛事,如跑步赛事,具有在赛事参与者中培养社会资本的潜力。摘要本研究旨在探讨体育项目参与、社会资本与各种(行为、心理、信息和消极)结果之间的相互关系。设计/方法/方法遵循Putnam的社会资本方法,基于301名具有不同跑步历史和赛事经历的跑步者的调查数据,采用验证性因素分析和结构方程模型开发了一个研究模型并进行了测试。研究结果表明,体育赛事参与对参与者社会资本的影响有限,表明在赛事时间框架内的临时互动不足以在赛事参与者之间产生可持续的社会资本。然而,社会资本与社会资本的行为、心理和信息结果之间存在显著的关系,这表明社会资本可以转化为参与者和事件社区的一系列利益。实践启示七、赛事营销商及赞助商应采取策略性行动,提升参与者的社会体验,培育社会资本,使他们不论过往有否参与,都能获得赛事社群的支持。原创性/价值本研究将Putnam的社会资本框架扩展到大众参与体育赛事的情境中。作为定量测试项目参与、社会资本和各种结果之间联系的初步努力,本研究提供了体育项目参与对项目参与者产生长期社会效益的作用的实证见解。
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引用次数: 0
Sports fashion and sustainability: a perfect match? 运动时尚与可持续性:完美搭配?
Pub Date : 2023-08-21 DOI: 10.1108/ijsms-04-2023-0078
C. Kopplin
PurposeSports fashion is marketed showing happiness, physical performance and self-care. Thus, sports fashion brands should see a good fit with sustainability: future orientation, self-care, care for others and going out for a physical experience, oftentimes in nature. On the other hand, sports fashion is regularly made of non-sustainable materials and produced under difficult work conditions. This paper aims to discuss the aforementioned issues.Design/methodology/approachThe paper at hand seeks to investigate sports brands' approach to sustainability by examining their product portfolio and their annual report data, analyzing their status quo and sustainability strategy. A content analysis is conducted employing the brands' annual reports and their online shops as data sources to assess their status quo in terms of sustainability as well as future plans.FindingsResults show that on the ecological side, brands unanimously focus on carbon reduction, organic cotton, recycled polyester, circularity-ready business model innovation and water and toxic waste management. The social aspect may be divided into the focal brand and the supply chain, including similar measures: equality and diversity, the promotion of ethnic and cultural minorities and increased safety and health for workers.Originality/valueThe paper derives development opportunities and pitfalls for sports fashion brands.
电子竞技时尚的目的是展示快乐,身体表现和自我照顾。因此,运动时尚品牌应该看到与可持续发展的良好契合:面向未来,自我照顾,关心他人,外出体验身体体验,通常是在大自然中。另一方面,运动时装通常由不可持续的材料制成,并在艰苦的工作条件下生产。本文旨在对上述问题进行探讨。设计/方法/途径本文旨在通过检查运动品牌的产品组合和年度报告数据,分析其现状和可持续发展战略,来调查运动品牌的可持续发展方法。内容分析采用品牌的年度报告和他们的网上商店作为数据来源,以评估他们在可持续性方面的现状以及未来的计划。研究结果显示,在生态方面,品牌一致关注碳减排、有机棉、再生聚酯、循环就绪的商业模式创新以及水和有毒废物管理。社会方面可分为重点品牌和供应链,包括类似的措施:平等和多样性、促进少数民族和文化少数群体以及提高工人的安全和健康。本文总结了运动时尚品牌的发展机遇与陷阱。
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引用次数: 0
Esports fan identity toward sponsor–sponsee relationship: an understanding of the role-based identity 电子竞技粉丝对赞助-被赞助关系的认同:基于角色的认同的理解
Pub Date : 2023-08-17 DOI: 10.1108/ijsms-02-2023-0030
André Calapez, T. Ribeiro, V. Almeida, V. Pedragosa
PurposeDespite to useful relevance to better understand how group-level identity develops, few studies have explored the identity theory in the esports field and, in particular, considering the impact of a fan's role identity. The current study aims to explore esports fan role-identity vis-à-vis the relationship with the sponsor and the sponsee so as to understand the effects on their behavioral intentions.Design/methodology/approachUsing a sample of 356 esports fans who attended the 2021 FPF eFootball Open Challenge, a Confirmatory Factor Analysis (CFA) analyzed the psychometric properties of the constructs and a subsequent Structural Equation Modeling (SEM) examined the effects of fan identity on two types of behavioral intentions and sponsor–sponsee relationship.FindingsResults indicate that fans who highly identify with esports have the highest attachment to the event and tend toward having a positive word-of-mouth intention. Esports fans who have a higher brand identification reported a positive attitude toward the event's sponsor brand and tend to purchase its products. Moreover, the study findings also provide evidence of the bidirectional interaction between the way in which fans attach with the esports event and its sponsor brand, leading to greater reciprocity in their identity formation.Originality/valueThis study helps to understand how the fan identity process can enhance its fate and develop mutually, building role overlapping identity in the esports sponsor–sponsee relationship. Complementarily, it supports of how the marketeers and managers must analyze the importance of being a fan to the individual in order to understand how its self-identity can shape the future behavior.
尽管有必要更好地理解群体层面的认同是如何发展的,但很少有研究探索电子竞技领域的认同理论,特别是考虑到粉丝角色认同的影响。本研究旨在探讨电子竞技粉丝的角色认同与-à-vis与赞助商和被赞助商的关系,以了解其行为意图的影响。设计/方法/方法使用356名参加2021年FPF电子竞技公开挑战赛的电子竞技粉丝的样本,验证性因素分析(CFA)分析了结构的心理测量特性,随后的结构方程模型(SEM)检查了粉丝身份对两种类型的行为意图和赞助商-赞助商关系的影响。研究结果表明,高度认同电子竞技的粉丝对该赛事的依恋程度最高,并且倾向于具有积极的口碑传播意图。品牌认知度较高的电竞粉丝对赛事赞助商品牌持积极态度,并倾向于购买其产品。此外,研究结果还提供了证据,证明粉丝对电子竞技赛事的依恋方式与赞助商品牌之间存在双向互动,从而导致他们的身份形成更大的互惠性。独创性/价值本研究有助于理解粉丝身份认同过程如何增强其命运并相互发展,在电子竞技赞助-被赞助关系中构建角色重叠身份。此外,它还支持市场营销人员和管理者必须分析成为个人粉丝的重要性,以便了解其自我认同如何影响未来的行为。
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引用次数: 0
Guest editorial: Diversity, equity and inclusivity in sport marketing research 客座评论:体育营销研究中的多样性、公平性和包容性
Pub Date : 2023-07-31 DOI: 10.1108/ijsms-08-2023-244
Antonio S. Williams, Natasha T. Brison, Ann Pegoraro
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引用次数: 0
期刊
International Journal of Sports Marketing and Sponsorship
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