{"title":"Research on interactive product design of procrastination patients","authors":"Jiayuan Lyu, Taiwen Zhang","doi":"10.1117/12.2668227","DOIUrl":null,"url":null,"abstract":"Procrastination is a widespread phenomenon among people of all ages. With the advent of the epidemic era, home-based lifestyles have exacerbated procrastination of procrastinators. Long-term procrastination can have a very negative impact on the life and psychology of procrastinators, and in serious cases, it will lead to psychological disorders such as depression and anxiety. Procrastination is mainly caused by psychological and environmental factors. At present, most procrastination designs are based on environmental restrictions, such as restrictions on the use of mobile phones in time management applications. This type of design only restricts the procrastination behavior of users, but does not change the user’s procrastination psychology, leading to rejection of products and lack of sustainability. The purpose of this study is to solve the problem of procrastination by designing from the psychological level, guide users to conduct autonomous time management by expressing different time experiences, and provide more possibilities for users’ time management. Based on regression analysis on survey data, this study analysed the correlation between the degree of delay and the overall time perception intensity and different types of time perception and refer to the perception of time that is less prone to procrastination. Furthermore, we consider how to change the user’s time perception through design means to guide the user to be in the time perception that is not easy to delay. Finally, the design elements that can effectively change the user’s time perception are extracted through reference, and applied to the subsequent interactive product design. This study innovatively applies the theories of procrastination and time perception to interactive product design, providing new ideas for the future research and design on procrastination.","PeriodicalId":345723,"journal":{"name":"Fifth International Conference on Computer Information Science and Artificial Intelligence","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fifth International Conference on Computer Information Science and Artificial Intelligence","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1117/12.2668227","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Procrastination is a widespread phenomenon among people of all ages. With the advent of the epidemic era, home-based lifestyles have exacerbated procrastination of procrastinators. Long-term procrastination can have a very negative impact on the life and psychology of procrastinators, and in serious cases, it will lead to psychological disorders such as depression and anxiety. Procrastination is mainly caused by psychological and environmental factors. At present, most procrastination designs are based on environmental restrictions, such as restrictions on the use of mobile phones in time management applications. This type of design only restricts the procrastination behavior of users, but does not change the user’s procrastination psychology, leading to rejection of products and lack of sustainability. The purpose of this study is to solve the problem of procrastination by designing from the psychological level, guide users to conduct autonomous time management by expressing different time experiences, and provide more possibilities for users’ time management. Based on regression analysis on survey data, this study analysed the correlation between the degree of delay and the overall time perception intensity and different types of time perception and refer to the perception of time that is less prone to procrastination. Furthermore, we consider how to change the user’s time perception through design means to guide the user to be in the time perception that is not easy to delay. Finally, the design elements that can effectively change the user’s time perception are extracted through reference, and applied to the subsequent interactive product design. This study innovatively applies the theories of procrastination and time perception to interactive product design, providing new ideas for the future research and design on procrastination.