A Multimodal Natural Interaction-Based Mixed Reality System for Limb Rehabilitation

Kailiang Shou, Qianyu Meng, Qingshu Yuan, Qihao Yang, Zhigeng Pan
{"title":"A Multimodal Natural Interaction-Based Mixed Reality System for Limb Rehabilitation","authors":"Kailiang Shou, Qianyu Meng, Qingshu Yuan, Qihao Yang, Zhigeng Pan","doi":"10.1109/ICVR57957.2023.10169638","DOIUrl":null,"url":null,"abstract":"The virtual rehabilitation system is designed to aid in the recovery of patients’ motor functions and cognitive disorders. It employs technologies such as virtual reality, human-computer interaction, and sensors. Compared to traditional rehabilitation systems, virtual rehabilitation systems have many advantages, such as providing multiple therapeutic scenarios, high entertainment, strong system replicability, and accurate quantitative evaluation. However, current virtual rehabilitation systems still face challenges, including a limited variety of training content, insufficient interaction experience, and a single mode of interaction, which negatively affect the practical experience of patients. To address these problems, this paper proposes a multimodal natural interaction technology based on gestures, tangible objects, and natural walking for patients with limb impairments, and designs a mixed reality rehabilitation system. User research showed that compared to the controller interaction mode, the multimodal natural interaction mode is more interesting and has a stronger sense of realism, enhancing participants’ enthusiasm and motivation.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 9th International Conference on Virtual Reality (ICVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVR57957.2023.10169638","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The virtual rehabilitation system is designed to aid in the recovery of patients’ motor functions and cognitive disorders. It employs technologies such as virtual reality, human-computer interaction, and sensors. Compared to traditional rehabilitation systems, virtual rehabilitation systems have many advantages, such as providing multiple therapeutic scenarios, high entertainment, strong system replicability, and accurate quantitative evaluation. However, current virtual rehabilitation systems still face challenges, including a limited variety of training content, insufficient interaction experience, and a single mode of interaction, which negatively affect the practical experience of patients. To address these problems, this paper proposes a multimodal natural interaction technology based on gestures, tangible objects, and natural walking for patients with limb impairments, and designs a mixed reality rehabilitation system. User research showed that compared to the controller interaction mode, the multimodal natural interaction mode is more interesting and has a stronger sense of realism, enhancing participants’ enthusiasm and motivation.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
基于多模态自然交互的肢体康复混合现实系统
虚拟康复系统旨在帮助患者恢复运动功能和认知障碍。它采用了虚拟现实、人机交互和传感器等技术。与传统康复系统相比,虚拟康复系统具有多种治疗场景、高娱乐性、系统可复制性强、定量评估准确等优点。然而,目前的虚拟康复系统仍然面临挑战,包括培训内容种类有限,互动体验不足,互动模式单一,这对患者的实际体验产生了负面影响。针对这些问题,本文提出了一种基于肢体障碍患者手势、有形物体和自然行走的多模态自然交互技术,并设计了一个混合现实康复系统。用户研究表明,与控制器交互模式相比,多模态自然交互模式更有趣,真实感更强,增强了参与者的积极性和动力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A Task Estimation Method Based on Image Recognition and Its Application to EMG Prosthetic Hand Control Bionic Robots as a New Alternative to Guided Dogs Design of A Virtual Reality Environment with Error-Less Learning for Rehabilitation of Aging Adults with Stroke in IADLs Interactively Rejioning 2D Oracle Bone Fragments Based on Contour Matching Application of Simple Virtual Space Editing Technology in Museum Curation: Take the MindRoom as an Example
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1