vGPUPCD: Design and Implementation of Virtual GPU on Private Cloud Desktop

Ting Gui, Shenfeng Zhou, Binbin Gu, Jian Chen, Dong Li, Shengjun Lv
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Abstract

This paper proposes to design and implement GPU virtualization on the Private Cloud Desktop merged into the Teaching and Practical Platform of Zhijiang College of Zhejiang University of Technology to fill in the blanks to create and apply rending 3D applications. The analysis of the performance of the vGPUPCD has been also studied in this paper and some properties has to be tested on the experiments: 1) The video memory size of vGPU has been interaction with the memory size and the amounts of CPU cores and the minimum resources requirement has to be evaluated by experiments that the memory size is the memory size of system demand and add to the twice of the GPU video memory size and the 1G video memory of vGPU is equipped with 2 virtual CPU cores and so on. 2) The GPU memory usage of vGPUPCD has consumed 10% more than the local PCs if the same performance are reflected when opening or rending the 3D applications because vGPU has occupied no more than 10% of the GPU memory usage through the cloud desktop is powered on.
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vGPUPCD:私有云桌面虚拟GPU的设计与实现
本文提出在合并到浙江工业大学之江学院教学与实践平台的私有云桌面上设计并实现GPU虚拟化,填补绘制3D应用创建与应用的空白。本文还对vGPUPCD的性能进行了分析,并对一些性能进行了实验测试:1) vGPU的显存大小与内存大小和CPU核数相互作用,需要通过实验评估最小资源需求,即内存大小为系统需求的内存大小,加上GPU显存大小的两倍,vGPU的1G显存配备2个虚拟CPU核等。2) vGPUPCD的GPU内存占用比本地pc多10%,在打开或渲染3D应用时,如果性能相同,则vGPUPCD的GPU内存占用比本地pc多10%。
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