M. Büscher, Michael Christensen, Kaj Grønbæk, P. Krogh, P. Mogensen, D. Shapiro, P. Ørbæk
{"title":"Collaborative augmented reality environments: integrating VR, working materials, and distributed work spaces","authors":"M. Büscher, Michael Christensen, Kaj Grønbæk, P. Krogh, P. Mogensen, D. Shapiro, P. Ørbæk","doi":"10.1145/351006.351012","DOIUrl":null,"url":null,"abstract":"In this work, we present a new method for displaying stereo scenes, which speeds up the rendering time of complex geometry. We first discuss a scene splitting strategy, allowing us to partition objects to the distant background or the near foreground. Furthermore, wededuce a computation rule for positioning a cutting plane in the scene.","PeriodicalId":193080,"journal":{"name":"International Conference on Collaborative Virtual Environments","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"40","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Collaborative Virtual Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/351006.351012","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 40
Abstract
In this work, we present a new method for displaying stereo scenes, which speeds up the rendering time of complex geometry. We first discuss a scene splitting strategy, allowing us to partition objects to the distant background or the near foreground. Furthermore, wededuce a computation rule for positioning a cutting plane in the scene.