Encumbrance-free telepresence system with real-time 3D capture and display using commodity depth cameras

Andrew Maimone, H. Fuchs
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引用次数: 239

Abstract

This paper introduces a proof-of-concept telepresence system that offers fully dynamic, real-time 3D scene capture and continuous-viewpoint, head-tracked stereo 3D display without requiring the user to wear any tracking or viewing apparatus. We present a complete software and hardware framework for implementing the system, which is based on an array of commodity Microsoft Kinect™color-plus-depth cameras. Novel contributions include an algorithm for merging data between multiple depth cameras and techniques for automatic color calibration and preserving stereo quality even with low rendering rates. Also presented is a solution to the problem of interference that occurs between Kinect cameras with overlapping views. Emphasis is placed on a fully GPU-accelerated data processing and rendering pipeline that can apply hole filling, smoothing, data merger, surface generation, and color correction at rates of up to 100 million triangles/sec on a single PC and graphics board. Also presented is a Kinect-based marker-less tracking system that combines 2D eye recognition with depth information to allow head-tracked stereo views to be rendered for a parallax barrier autostereoscopic display. Our system is affordable and reproducible, offering the opportunity to easily deliver 3D telepresence beyond the researcher's lab.
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无阻碍的远程呈现系统,实时3D捕获和显示使用商品深度相机
本文介绍了一种概念验证远程呈现系统,该系统提供完全动态,实时3D场景捕获和连续视点,头部跟踪立体3D显示,而无需用户佩戴任何跟踪或观看设备。我们提出了一个完整的软件和硬件框架来实现系统,它是基于一系列商品微软Kinect™彩色加深度相机。新颖的贡献包括在多个深度相机之间合并数据的算法和自动颜色校准技术,即使在低渲染率下也能保持立体质量。此外,还提出了一种解决Kinect摄像头之间出现重叠视图的干扰问题的方法。重点放在完全gpu加速的数据处理和渲染管道上,可以在单个PC和图形板上以高达1亿个三角形/秒的速率应用孔填充,平滑,数据合并,表面生成和颜色校正。此外,还介绍了一种基于kinect的无标记跟踪系统,该系统将2D眼睛识别与深度信息相结合,允许为视差屏障自动立体显示呈现头部跟踪的立体视图。我们的系统价格合理且可复制,提供了在研究人员实验室之外轻松提供3D远程呈现的机会。
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