A multilayered image cache for scientific visualization

E. LaMar, Valerio Pascucci
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引用次数: 17

Abstract

We introduce a multilayered image cache system that is designed to work with a pool of rendering engines to facilitate a frame-less, asynchronous rendering environment for scientific visualization. Our system decouples the rendering from the display of imagery at many levels; it decouples render frequency and resolution from display frequency and resolution; allows asynchronous transmission of imagery instead of the compute-send cycle of standard parallel systems; and allows local, incremental refinement of imagery without requiring all imagery to be rerendered. Interactivity is accomplished by maintaining a set of image tiles for display while the production of imagery is performed by a pool of processors. The image tiles are placed in fixed places in camera (vs. world) space to eliminate occlusion artifacts. Display quality is improved by increasing the number of image tiles and imagery is refreshed more frequently by decreasing the number of image tiles.
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用于科学可视化的多层图像缓存
我们介绍了一个多层图像缓存系统,该系统旨在与渲染引擎池一起工作,以促进科学可视化的无帧,异步渲染环境。我们的系统在许多层面上解耦了图像的呈现和显示;它将渲染频率和分辨率与显示频率和分辨率解耦;允许异步传输图像,而不是标准并行系统的计算发送周期;并且允许在不需要重新渲染所有图像的情况下对图像进行局部、增量的细化。交互性是通过维护一组用于显示的图像块来实现的,而图像的生成则由一组处理器执行。图像块被放置在相机(相对于世界)空间的固定位置,以消除遮挡伪影。通过增加图像块的数量可以提高显示质量,通过减少图像块的数量可以更频繁地刷新图像。
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