Human-computer interaction for hybrid carving

Amit Zoran, Roy Shilkrot, J. Paradiso
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引用次数: 52

Abstract

In this paper we explore human-computer interaction for carving, building upon our previous work with the FreeD digital sculpting device. We contribute a new tool design (FreeD V2), with a novel set of interaction techniques for the fabrication of static models: personalized tool paths, manual overriding, and physical merging of virtual models. We also present techniques for fabricating dynamic models, which may be altered directly or parametrically during fabrication. We demonstrate a semi-autonomous operation and evaluate the performance of the tool. We end by discussing synergistic cooperation between human and machine to ensure accuracy while preserving the expressiveness of manual practice.
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混合雕刻的人机交互
在本文中,我们探索人机交互雕刻,建立在我们以前的工作与自由的数字雕刻设备。我们提供了一种新的工具设计(FreeD V2),使用一套新的用于制造静态模型的交互技术:个性化的工具路径、手动覆盖和虚拟模型的物理合并。我们还提出了制造动态模型的技术,这些模型可以在制造过程中直接或参数化地改变。我们演示了半自主操作,并评估了该工具的性能。最后,我们讨论了人与机器之间的协同合作,以确保准确性,同时保留人工练习的表现力。
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