A texture-based framework for spacetime-coherent visualization of time-dependent vector fields

D. Weiskopf, G. Erlebacher, T. Ertl
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引用次数: 75

Abstract

We propose unsteady flow advection-convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial correlation according to instantaneous streamlines whose spatial extent is controlled by the flow unsteadiness. UFAC is derived from a generic framework that provides spacetime-coherent dense representations of time dependent-vector fields by a two-step process: 1) construction of continuous trajectories in spacetime for temporal coherence; and 2) convolution along another set of paths through the above spacetime for spatially correlated patterns. Within the framework, known visualization techniques-such as Lagrangian-Eulerian advection, image-based flow visualization, unsteady flow LIC, and dynamic LIC-can be reproduced, often with better image quality, higher performance, or increased flexibility of the visualization style. Finally, we present a texture-based discretization of the framework and its interactive implementation on graphics hardware, which allows the user to gradually balance visualization speed against quality.
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基于纹理的时变矢量场时空相干可视化框架
本文提出了一种新的非定常流场平流-卷积(UFAC)可视化方法。它由路径控制时间演化,但根据瞬时流线建立空间相关性,瞬时流线的空间范围受流动不稳定性控制。UFAC源自一个通用框架,该框架通过两步过程提供了时间相关向量场的时空相干密集表示:1)在时空中构建连续轨迹以实现时间相干;2)对空间相关模式沿另一组路径通过上述时空进行卷积。在该框架内,可以再现已知的可视化技术,如拉格朗日-欧拉平流、基于图像的流动可视化、非定常流LIC和动态LIC,通常具有更好的图像质量、更高的性能或更大的可视化风格的灵活性。最后,我们提出了一个基于纹理的框架离散化及其在图形硬件上的交互实现,它允许用户逐渐平衡可视化速度和质量。
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