{"title":"WebSight: Using AR and WebGL shaders to assist the visually impaired","authors":"Dan Ruta, Louis Jordan, T. Fox, R. Boakes","doi":"10.1145/3192714.3196319","DOIUrl":null,"url":null,"abstract":"With growing browser performance and technological advances such as WebVR, WebAssembly and WebGL, opportunities of novel assistive applications of technology are at an all time high. With about 4% of the world's population being visually impaired, easy real world navigation and path-finding are unsolved problems. Tasks like simple navigation across a room, or walking down a street pose real dangers, and current technology based solutions are too inaccessible, or difficult to use, hindering their effectiveness. Keeping portability and compatibility in mind, a browser based system was implemented, which makes use of high performance WebGL shaders to augment a video feed of a user's surroundings. A range of highly configurable shaders, such as edge detection and colour inversion allow a user to adjust the effect to their specific needs and preferences. The effect is rendered into a VR format, to allow users to make use of it with a minimal learning curve, and the web based platform keeps the system accessible to anyone with a smartphone, without incompatibility issues.","PeriodicalId":330095,"journal":{"name":"Proceedings of the Internet of Accessible Things","volume":"108 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Internet of Accessible Things","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3192714.3196319","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
With growing browser performance and technological advances such as WebVR, WebAssembly and WebGL, opportunities of novel assistive applications of technology are at an all time high. With about 4% of the world's population being visually impaired, easy real world navigation and path-finding are unsolved problems. Tasks like simple navigation across a room, or walking down a street pose real dangers, and current technology based solutions are too inaccessible, or difficult to use, hindering their effectiveness. Keeping portability and compatibility in mind, a browser based system was implemented, which makes use of high performance WebGL shaders to augment a video feed of a user's surroundings. A range of highly configurable shaders, such as edge detection and colour inversion allow a user to adjust the effect to their specific needs and preferences. The effect is rendered into a VR format, to allow users to make use of it with a minimal learning curve, and the web based platform keeps the system accessible to anyone with a smartphone, without incompatibility issues.