Performance of random sampling for computing low-rank approximations of a dense matrix on GPUs

Théo Mary, I. Yamazaki, J. Kurzak, P. Luszczek, S. Tomov, J. Dongarra
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引用次数: 13

Abstract

A low-rank approximation of a dense matrix plays an important role in many applications. To compute such an approximation, a common approach uses the QR factorization with column pivoting (QRCP). Though the reliability and efficiency of QRCP have been demonstrated, this deterministic approach requires costly communication at each step of the factorization. Since such communication is becoming increasingly expensive on modern computers, an alternative approach based on random sampling, which can be implemented using communication-optimal kernels, is becoming attractive. To study its potential, in this paper, we compare the performance of random sampling with that of QRCP on an NVIDIA Kepler GPU. Our performance results demonstrate that random sampling can be up to 12.8x faster than the deterministic approach for computing the approximation of the same accuracy. We also present the parallel scaling of the random sampling over multiple GPUs on a single compute node, showing a speedup of 3.8x over three Kepler GPUs. These results demonstrate the potential of the random sampling as an excellent computational tool for many applications, and its potential is likely to grow on the emerging computers with the increasing communication costs.
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在gpu上计算密集矩阵的低秩近似的随机抽样性能
密集矩阵的低秩逼近在许多应用中起着重要的作用。为了计算这样的近似值,一种常用的方法是使用带有列枢轴的QR分解(QRCP)。虽然QRCP的可靠性和效率已被证明,但这种确定性方法在分解的每一步都需要昂贵的通信。由于这种通信在现代计算机上变得越来越昂贵,一种基于随机抽样的替代方法正变得越来越有吸引力,这种方法可以使用通信最优内核来实现。为了研究它的潜力,我们在NVIDIA Kepler GPU上比较了随机抽样和QRCP的性能。我们的性能结果表明,在计算相同精度的近似值时,随机抽样可以比确定性方法快12.8倍。我们还展示了在单个计算节点上多个gpu上随机抽样的并行缩放,显示出比三个Kepler gpu加快3.8倍的速度。这些结果证明了随机抽样作为一种优秀的计算工具在许多应用中的潜力,并且随着通信成本的增加,它的潜力可能会在新兴计算机上增长。
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