{"title":"Learning Generative Design Methods: Higher Education Students Developing Toolkits","authors":"Jaana Kärnä-Behm","doi":"10.1111/jade.12433","DOIUrl":null,"url":null,"abstract":"<p>In order to achieve successful products and services, design research nowadays is searching for new methods that unify collaboration between professional designers and future users. Developing and using these new design methods is also of interest in design education. In this study, design toolkits are developed to practise participatory design with a user-centric orientation. The purpose of this study is to analyse a case in higher education where students of art and design aimed at becoming craft teachers developed toolkits in design situations appointed beforehand. The literature review of the toolkit shows that a diverse and multidisciplinary field of applications has been developed. The data of the study consist of 24 virtual or physical toolkits made by the students as well as their reflections on their work. The results showed that executing a design process where students in a design situation had to enter into the future user's world creates empathy for designers. Also, various elements connected with the unifying of senses and physical activities were built into the toolkits as well as certain game-like features. The results of this study can be used as basic data concerning making educational insights in design education in higher education.</p>","PeriodicalId":45973,"journal":{"name":"International Journal of Art & Design Education","volume":"41 4","pages":"577-588"},"PeriodicalIF":1.1000,"publicationDate":"2022-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1111/jade.12433","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Art & Design Education","FirstCategoryId":"95","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/jade.12433","RegionNum":4,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ART","Score":null,"Total":0}
引用次数: 0
Abstract
In order to achieve successful products and services, design research nowadays is searching for new methods that unify collaboration between professional designers and future users. Developing and using these new design methods is also of interest in design education. In this study, design toolkits are developed to practise participatory design with a user-centric orientation. The purpose of this study is to analyse a case in higher education where students of art and design aimed at becoming craft teachers developed toolkits in design situations appointed beforehand. The literature review of the toolkit shows that a diverse and multidisciplinary field of applications has been developed. The data of the study consist of 24 virtual or physical toolkits made by the students as well as their reflections on their work. The results showed that executing a design process where students in a design situation had to enter into the future user's world creates empathy for designers. Also, various elements connected with the unifying of senses and physical activities were built into the toolkits as well as certain game-like features. The results of this study can be used as basic data concerning making educational insights in design education in higher education.
期刊介绍:
The International Journal of Art & Design Education (iJADE) provides an international forum for research in the field of the art and creative education. It is the primary source for the dissemination of independently refereed articles about the visual arts, creativity, crafts, design, and art history, in all aspects, phases and types of education contexts and learning situations. The journal welcomes articles from a wide range of theoretical and methodological approaches to research, and encourages submissions from the broader fields of education and the arts that are concerned with learning through art and creative education.