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The Influence Aesthetic Processes Can Have on Daycare Children's Play 审美过程对幼儿游戏的影响
IF 1.1 4区 教育学 0 ART Pub Date : 2025-01-16 DOI: 10.1111/jade.12561
Johan Bundgaard Nielsen

This article argues for a reconceptualisation of early childhood education, where learning and development are not only valued by outcome, and aims to investigate how aesthetic processes are organised in ways for the children to be inspired, to compare, explore, and play. Inspired by a Vygotsky perspective and his theories of play, imagination, and creativity, the article argues for developmental perspectives where transformation is driven by different kinds of experiences that lead to sustained change and not a one-sided passing of instructions from teacher to child. Drawing on ethnographic material from a qualitative research project implemented in Danish daycares, where an artist visited over a 3-month period, shows specific patterns in how the children are engaging in aesthetic processes and multiple ways that joint activities inspire the children to play. The research reveals new insights into the relationship between aesthetic processes and play, as it facilitates the exploration of not only the many layers of aesthetics but also how participation in joint activities enables the aesthetic process to become a cultural frame of reference that is used in Play.

本文主张对幼儿教育进行重新概念化,在幼儿教育中,学习和发展不仅受到结果的重视,而且旨在研究如何组织审美过程,以使儿童受到启发、比较、探索和玩耍。受维果茨基的观点和他的游戏、想象力和创造力理论的启发,这篇文章主张从发展的角度来看,转变是由不同类型的经历驱动的,这些经历导致了持续的变化,而不是教师向儿童单方面传递指令。在丹麦日托所实施的一项定性研究项目中,一位艺术家在为期3个月的时间里对该项目进行了访问,利用该项目中的人种学材料,展示了儿童如何参与审美过程的特定模式,以及联合活动激发儿童玩耍的多种方式。该研究揭示了审美过程与游戏之间关系的新见解,因为它不仅有助于探索美学的许多层面,而且还有助于探索参与联合活动如何使审美过程成为游戏中使用的文化参考框架。
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引用次数: 0
A Design School for Social Innovation: Reflections on a Pilot Case in Japan 社会创新的设计学校:对日本试点案例的思考
IF 1.1 4区 教育学 0 ART Pub Date : 2025-01-13 DOI: 10.1111/jade.12559
Fumiya Akasaka, Fuko Oura, Kentaro Watanabe

The paradigm of design must drastically change to promote sustainable social development that considers not only economic growth but also human well-being and environmental sustainability. Some scholars argue that the central paradigm of design should focus more on the societal perspective. This article refers to such a socially oriented design approach as design for social innovation (DfSI). Our study identified key insights for designing and promoting a DfSI education programme by investigating and analysing a Japanese pilot case, the Design School at National Institute of Advanced Industrial Science and Technology (AIST-DS). Based on an analysis of in-depth interviews that we conducted with the AIST-DS programme managers and learners, we clarified the effectiveness and challenges of the programme. Furthermore, this article presents relevant design considerations for better planning and promotion of the DfSI education programme. Our case study findings are derived from a deep and detailed analysis, with practical implications for educators and researchers. Simultaneously, from an academic perspective, we hope that these findings will constitute a foothold for accumulating knowledge on DfSI education in the future.

要促进社会的可持续发展,不仅要考虑经济增长,还要考虑人类福祉和环境的可持续发展,设计的范式必须彻底改变。一些学者认为,设计的核心范式应该更加注重社会视角。本文将这种以社会为导向的设计方法称为社会创新设计(DfSI)。我们的研究通过调查和分析日本的一个试点案例--国立产业技术综合研究所设计学院(AIST-DS),确定了设计和推广 DfSI 教育计划的关键见解。基于对 AIST-DS 项目管理人员和学员进行的深入访谈分析,我们阐明了该项目所取得的成效和面临的挑战。此外,本文还介绍了相关的设计考虑因素,以便更好地规划和推广 "发展国际能力 "教育计划。我们的案例研究结果来自于深入细致的分析,对教育工作者和研究人员具有实际意义。同时,从学术的角度来看,我们希望这些研究成果能为今后积累 "发展学生能力国际 "教育的知识奠定基础。
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引用次数: 0
Visions of the Future of Craft Education 手工艺教育的未来展望
IF 1.1 4区 教育学 0 ART Pub Date : 2025-01-13 DOI: 10.1111/jade.12548
Sanna Mommo, Anna Kouhia, Marja-Leena Rönkkö

This study examines the history of craft education, especially in the context of social and temporal changes, and envisions its future based on narratives collected by student teachers at two Finnish universities. The research material covers essay responses that discussed the future of craft education in the light of forecasted megatrends. The essay responses were analysed using narrative methods, and the results are presented as visions of the priorities and content of future craft education. While craft teaching today emphasises technology, well-being and communal living, the growth of digitality, sustainable education and materiality is likely to continue in the future. We envision that future craft education will focus on pedagogical content rooted in craft traditions, with a strong emphasis on skills education.

本研究考察了手工艺教育的历史,特别是在社会和时代变化的背景下,并根据芬兰两所大学的学生教师收集的叙述,展望了手工艺教育的未来。研究材料包括根据预测的大趋势讨论工艺教育未来的论文答辩。我们采用叙述法对论文答辩进行了分析,并将分析结果作为对未来工艺教育的重点和内容的展望。今天的手工艺教学强调技术、福祉和集体生活,而数字化、可持续教育和物质性的发展在未来可能会继续。我们设想,未来的手工艺教育将以植根于手工艺传统的教学内容为重点,并大力强调技能教育。
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引用次数: 0
Exploring the Effect of Cultural Inspiration Distance and Timing on Designer’ Creativity in Targeted Cultural Creative Design Pattern 探讨针对性文化创意设计模式中文化灵感距离和时间对设计师创造力的影响
IF 1.1 4区 教育学 0 ART Pub Date : 2025-01-13 DOI: 10.1111/jade.12554
Guodong Chen, Zuting Li, Qixun Zhao, Bei Kong, Yana Gao, Rong Pan

Cultural creative design activity and education involve the application of cultural inspiration. This study examines the impact of cultural inspiration distance and timing on designer’ creativity in Targeted Cultural Creative Design Pattern (TCCDP). Four design novice groups attended the cultural product design experiment with a combination of distance (far or near-cultural inspiration) and timing (receiving inspiration at the beginning or during design). Each participant produced multiple ideas and one final concept based on a given product theme. The results showed an Interaction Effect between distance and timing on idea quantity, with timing having a greater impact on far-cultural inspiration (FCI) than near-cultural inspiration (NCI). Exposure to FCI generated the most ideas at the beginning, while during design, the opposite was observed. Exposure to NCI generated a similar idea quantity in both timing. Distance displayed a Main Effect on concept quality, with exposure to NCI achieving higher quality (novelty; feasibility) final concept than exposure to FCI. It was also found that generating more ideas did not necessarily result in higher quality; a more effective strategy might generate a small number of ideas (about 5), and subsequently deepening and optimising the ideas. These findings are helpful to understand the role of cultural inspiration in cultural creative design education and practice.

文化创意设计活动和教育涉及文化灵感的应用。本研究考察了目标文化创意设计模式(TCCDP)中文化灵感距离和时间对设计师创造力的影响。四个设计新手组分别以距离(远近文化灵感)和时间(在设计开始或设计过程中获得灵感)的组合参加文化产品设计实验。每个参与者根据给定的产品主题提出了多个想法和一个最终概念。结果表明,距离和时间对创意量存在交互作用,其中时间对远文化灵感(FCI)的影响大于近文化灵感(NCI)。接触FCI在一开始产生的想法最多,而在设计过程中则相反。在两种情况下,接触NCI产生的创意量相似。距离对概念质量表现出主要影响,接触NCI获得更高的概念质量(新颖性;可行性)最终概念比暴露于FCI。研究还发现,产生更多的想法并不一定会带来更高的质量;更有效的策略可能会产生少量的想法(约5个),并随后深化和优化这些想法。这些发现有助于理解文化灵感在文化创意设计教育和实践中的作用。
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引用次数: 0
Digital Infographic Creation in Design Education: A Participatory Learning Algorithm Measuring Location-Based Spatial Impact 设计教育中的数字信息图创作:一种参与式学习算法,测量基于位置的空间影响
IF 1.1 4区 教育学 0 ART Pub Date : 2025-01-12 DOI: 10.1111/jade.12551
Emel Birer, Esin Hasgül, Elif Gizem Metin

Design education includes many pursuits that deal with creativity, thinking and visual communication techniques in the learning process. This study aims to create a participatory learning algorithm based on a location, while measuring the spatial impact through an emergent situation. The exemplified issue is determined as fire that emerged due to climate change, which has become a significant agenda of the 21st century in most countries. The scope of the study is based on the creation of an algorithm for participatory learning techniques by using social media to create digital infographics in a workshop redefining Mugla, an affected place after the fire. The workshop context is designed to reveal the interaction between humankind and its natural environment, including nature, topography, animals, aids and all actors affected after the fire, while students are involved in research practices on participatory learning, using the diary method as a pedagogical research tool. The outputs of the participatory learning algorithm examine the informative part of the produced digital infographics with ethnomethodology and the visual part with descriptive analysis as a hybrid methodology taking data materials from social media. Cumulative results that reflect the location-based spatial impact are measured with a coding system of frequencies and a time-series data of polar mapping. We propose that such a participatory learning algorithm can improve students' visual communication, design creation, visualisation, expression of ideas and organisation of knowledge skills with the discipline of working together to make multilayered spatial readings.

设计教育包含许多追求,涉及学习过程中的创造力、思维和视觉交流技术。本研究旨在创建一种基于位置的参与式学习算法,同时通过突发情况来衡量空间影响。示例问题被确定为气候变化引起的火灾,气候变化已成为大多数国家 21 世纪的重要议程。本研究的范围基于创建参与式学习技术的算法,利用社交媒体在重新定义穆格拉(火灾后受影响的地方)的研讨会上创建数字信息图。研讨会的背景旨在揭示人类与其自然环境(包括自然、地形、动物、辅助工具和火灾后受影响的所有参与者)之间的互动关系,而学生们则参与到参与式学习的研究实践中,使用日记法作为教学研究工具。参与式学习算法的输出结果,以民族方法学的方式对制作的数字信息图表的信息部分进行了检查,并以描述性分析的方式对视觉部分进行了检查,这是一种利用社交媒体数据资料的混合方法。通过频率编码系统和极地制图的时间序列数据来衡量反映基于位置的空间影响的累积结果。我们认为,这种参与式学习算法可以提高学生的视觉交流、设计创作、可视化、想法表达和知识组织能力,并能与其他学科合作进行多层次的空间解读。
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引用次数: 0
Exploring the Artistic Identity of Elementary Art Teachers 小学美术教师的艺术身份探究
IF 1.1 4区 教育学 0 ART Pub Date : 2025-01-10 DOI: 10.1111/jade.12557
Tara Carpenter Estrada, Molly Neves, Connie Broadbent, Kara Aina, Rachel Wadham

Art teachers straddle two identities those of a teacher and those of an artist. While these two identities may complement each other it is clear that, particularly for elementary art teachers, they are often in conflict. As art teachers look towards balancing this dichotomy, they must discover what is necessary to equalise and maintain both their teaching and artistic identities. This self-study offers the practical reflections of three elementary art teachers to identify some trends and connections between developing teacher identities and the strategies they use to maintain an artistic identity. Discovering how elementary art teachers prioritise their own artistic practice shows us that as they balance both identities, they can gain energy and inspiration from their practice while at the same time allowing their students to benefit from their deeper understanding of the art world.

美术教师跨越了教师和艺术家的双重身份。虽然这两种身份可能相辅相成,但很明显,尤其是对小学美术教师来说,它们经常发生冲突。当艺术教师寻求平衡这种二分法时,他们必须发现平衡和保持他们的教学和艺术身份的必要条件。本自我研究提供了三位小学美术教师的实践反思,以确定教师身份的发展与他们用来保持艺术身份的策略之间的一些趋势和联系。发现小学美术教师如何优先考虑自己的艺术实践向我们展示,当他们平衡这两种身份时,他们可以从他们的实践中获得能量和灵感,同时让他们的学生从他们对艺术世界的更深入的理解中受益。
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引用次数: 0
How Children Draw, Write and Tell About Portraying Mixed Emotions in Themselves and Others Children 孩子们如何绘画、写作和讲述自己和其他孩子的复杂情绪
IF 1.1 4区 教育学 0 ART Pub Date : 2025-01-10 DOI: 10.1111/jade.12556
Esther Burkitt, Dawn Watling

Children alter their drawings in multiple ways depending on whether they are drawing happy, sad or mixed happy and sad experiences. However, their explanations of why they may use features to show emotions may be overlooked in interpretation. The present study therefore used the Draw–Write–Tell paradigm which integrates children's explanations of feature use to explore children's drawn representations of mixed emotional experiences. 92 (42 boys, 50 girls) children between the ages of 6–8 years (6 years 4 months–7 years 11 months, M = 7 years 2 months, SD = 3 months) were recruited on the basis of age from mainstream schools across the South East and South West of the UK. Children were allocated to one of two conditions hearing either a vignette about themselves (n = 46, 22 girls) or another age and gender matched child (n = 47, 27 girls). Following a mixed emotion presence interview, all children competed the Draw–Write–Tell process. Eleven themes of how children explained how they drew mixed emotion experiences emerged following an exhaustive thematic analysis indicating individual, prosocial and cultural influences on their drawing choices. The importance of using this approach when interpreting children's drawings of emotional experiences is discussed.

孩子们会以多种方式改变他们的画,这取决于他们画的是快乐、悲伤还是快乐和悲伤混合的经历。然而,他们对为什么使用特征来表达情感的解释可能在解释中被忽视了。因此,本研究采用了“画-写-说”范式,该范式整合了儿童对特征使用的解释,以探索儿童对混合情绪体验的绘画表征。92名(42名男孩,50名女孩)年龄在6 - 8岁(6岁4个月- 7岁11个月,M = 7岁2个月,SD = 3个月)的儿童根据年龄从英国东南部和西南部的主流学校招募。孩子们被分配到两种条件中的一种,要么听关于他们自己的小短文(n = 46,22个女孩),要么听另一个年龄和性别匹配的孩子(n = 47,27个女孩)。在经历了一场复杂情绪的面试后,所有的孩子都参加了“画-写-说”的过程。在详尽的主题分析表明了个人、亲社会和文化因素对儿童绘画选择的影响之后,出现了11个关于儿童如何解释他们如何绘制混合情感体验的主题。讨论了在解释儿童的情感体验绘画时使用这种方法的重要性。
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引用次数: 0
Heritage Appreciation and Awareness: A Child Educational Approach Exploiting Animated Video
IF 1.1 4区 教育学 0 ART Pub Date : 2025-01-10 DOI: 10.1111/jade.12563
Xin Bian, André Brown, Bruno Marques

This article describes the motivation, aims, and consequent processes involved in designing an engaging and informative animated educational video that explains the historical exploitation of the Mount Dagushan iron ore mine in China. The mine is recognised as the deepest in China. It has been the source of raw material for the Anshan Steel Factory, which is now formally acknowledged as a significant example of heritage architecture. The effectiveness of an animated video created by the authors, regarding knowledge and appreciation of industrial heritage, has been investigated through user testing of early primary school students (grades one to six). The research presented here reports on the success of instructional design using digital storytelling as an animated video in conveying knowledge of industrial heritage, and its associated cultural and societal influences. This has included gathering primary education students' feedback and opinions in China through a survey. The research aims to illustrate how Industrial Heritage education can foster engagement in, and awareness of, important connected histories.

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引用次数: 0
What Drives Design Education in Korean Classrooms? The History of South Korea's National Curriculum and Some Proposals for Design Education in Its Current Iteration 韩国课堂设计教育的动力是什么?韩国国家课程的历史及其对当前设计教育的几点建议
IF 1.1 4区 教育学 0 ART Pub Date : 2025-01-10 DOI: 10.1111/jade.12553
Seolyung Choi, Eunryung Hyun

In South Korea, the National Curriculum and textbooks, especially within design education, are closely intertwined. The Curriculum is critical in establishing educational goals and standards for each subject, acting as a blueprint for schooling. Textbooks, which must be approved, are designed to align with this Curriculum. This article introduces new content for design textbooks guided by the 2022 Curriculum revisions, highlighting the importance of using design to solve real-world problems and the potential for interdisciplinary collaboration. Consequently, this article puts forth the following proposed content to be included in the forthcoming design textbook: recognising and appreciating exemplary design in everyday life, acquiring diverse knowledge to foster creative problem-solving skills, and comprehending the significance of design for all individuals.

在韩国,国家课程和教科书,特别是在设计教育中,是紧密交织在一起的。课程是确立各学科教育目标和标准的关键,是学校教育的蓝图。教科书的设计要与本课程相一致,必须经过批准。本文介绍了2022年课程修订指导下设计教科书的新内容,强调了使用设计来解决现实世界问题和跨学科合作潜力的重要性。因此,本文提出了以下建议内容,包括在即将出版的设计教科书中:认识和欣赏日常生活中的模范设计,获得多样化的知识以培养创造性解决问题的能力,以及理解设计对所有人的意义。
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引用次数: 0
Graphic Design Education in the Era of Text-to-Image Generation: Transitioning to Contents Creator 文本-图像生成时代的平面设计教育:向内容创造者的过渡
IF 1.1 4区 教育学 0 ART Pub Date : 2025-01-10 DOI: 10.1111/jade.12558
Younjung Hwang, Yi Wu

The advancement of generative artificial intelligence (AI) presents innovative opportunities and new challenges across various industries and academic fields. Particularly, recent advancements in generative AI, which can create images from text, are introducing new challenges in the field of graphic design education. This study discusses methods of graphic design education utilising generative AI, based on workshops conducted in the "Visual Culture and Contemporary Art" course in the first semester of 2023. Students utilised generative AI, such as Midjourney and DALL-E, based on the "Technology Pedagogical Content Knowledge (TPCACK)" model, to create posters depicting European design history. Through the analysis of case studies and survey results, researchers confirmed that graphic design education in the era of generative AI requires different educational goals and methods from those of traditional education. Students require AI visual literacy skills to accurately convey images using suitable keywords. Additionally, it was discovered that preliminary design processes such as trend analysis and research have become more crucial. Additionally, educators should provide students with opportunities to derive creative keywords through graphic storytelling and present a vision as content creators who combine science, art, and technology. This research provides guidelines for the roles of graphic designers and the direction of visual design education in the era of generative AI.

生成式人工智能(AI)的发展为各个行业和学术领域带来了创新机遇和新的挑战。特别是,生成式人工智能的最新进展,可以从文本中创建图像,给平面设计教育领域带来了新的挑战。本研究以2023年第一学期“视觉文化与当代艺术”课程的工作坊为基础,探讨了利用生成式人工智能进行平面设计教育的方法。学生们利用基于“技术教学内容知识(TPCACK)”模型的生成式人工智能,如Midjourney和DALL‐E,创作描绘欧洲设计历史的海报。通过案例研究和调查结果的分析,研究人员证实,生成式人工智能时代的平面设计教育需要与传统教育不同的教育目标和方法。学生需要人工智能视觉素养技能,使用合适的关键词准确传达图像。此外,人们发现,趋势分析和研究等初步设计过程变得更加重要。此外,教育工作者应该为学生提供机会,让他们通过图文并举的方式得出有创意的关键词,并作为集科学、艺术和技术于一体的内容创造者呈现自己的愿景。本研究为生成式人工智能时代平面设计师的角色定位和视觉设计教育方向提供了指引。
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引用次数: 0
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International Journal of Art & Design Education
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